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August 4th, 2009, 12:33 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Forge of Godhood - full
Wohoo, Pangaea!
This will be my fourth game going on at the moment where I have Pangaea. If I didn't love Pans, I would be pissed off
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August 4th, 2009, 01:03 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - full
Ctis - groan!
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August 4th, 2009, 01:35 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - full
Oh man, I've got Man. This design is going to be hellish.
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August 4th, 2009, 02:45 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Forge of Godhood - full
Lol!!! Machaka without fetishes. so much fun
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August 4th, 2009, 02:54 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Forge of Godhood - full
lets see how ulm plays without troops
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August 4th, 2009, 03:08 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - full
Wonder if anyone will be brave enough to not take an awake SC?
And remember folks, no magic levels higher than 8 on those Pretenders. Does anyone know if there's any way to check this before the game starts? (other than the obvious). Be a shame to have to re-start, or kick players out because they forgot about this rule during the design stage.
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August 4th, 2009, 03:19 PM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Forge of Godhood - full
Atlantis I hate water nations.
Btw are the gem generating pretenders allowed? They would provide quite a big boost over the rest and there are many in CBM (and I can't pick one).
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August 4th, 2009, 03:49 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Forge of Godhood - full
When are we slated to start? I'm travelling this weekend...
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August 4th, 2009, 04:52 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Forge of Godhood - full
Quote:
Originally Posted by LDiCesare
Atlantis I hate water nations.
Btw are the gem generating pretenders allowed? They would provide quite a big boost over the rest and there are many in CBM (and I can't pick one).
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Yes, they are allowed (keeping in mind most of them are quite hard to SC without research).
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.
As for when to start, we could aim for next Monday.
EDIT: Game is officially up on llamserver (ForgeofGodhood).
Last edited by quantum_mechani; August 4th, 2009 at 05:08 PM..
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August 4th, 2009, 05:22 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Forge of Godhood - full
Quote:
Originally Posted by quantum_mechani
Since there seems to be a lot of moaning over nation rolls I'm considering letting people trade picks if they want.
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I'd be against that personally. You have to play the cards you are dealt I reckon. And forcing players to learn to play new nations, and nations they might not like, are what make random nations games better than regular games IMO.
I also think it helps players become better overall by rounding their skills, instead of letting them focus on just a few tactics, and then always picking a nation that can pull off those tactics.
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