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  #71  
Old December 17th, 2009, 09:57 AM

Psycho Psycho is offline
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Default Re: Your Top 10 Super Combatant Builds

They are a national spell for kailasa/bandar/patala. Or you can wish for them (but not really worth it IMO).
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  #72  
Old December 17th, 2009, 10:20 AM

Viajero Viajero is offline
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Default Re: Your Top 10 Super Combatant Builds

Thanks. Is there any post where we have listed all these main SC and how to summon them?
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  #73  
Old December 20th, 2009, 05:53 PM
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Default Re: Your Top 10 Super Combatant Builds

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Originally Posted by MaxWilson View Post
It's also high encumbrance IIRC and low Prot. Soul Vortex is nice and all, but it's mainly an anti-chaff spell and really, there are other ways to get regen and 0 net encumbrance that don't have such a high opportunity cost. Plus, relying only on Soul Vortex is an invitation to get skelly-spammed to death.

I guess the question I should be asking is: what commanders/equipment setups do you think would benefit from Bone Armor? I could maybe see it on a Tartarian or a Cyclops because they tend to have Earth magic for Prot, don't need Ethereal, and doubled HP on a Cyclops (let alone a Tartarian) is enough to survive Gifts From the Heavens!

-Max
Bone armor gives 100% extra hp? Never tried that armor cuz soulvort alone with high prize is crappy armor.
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  #74  
Old December 20th, 2009, 07:37 PM

rdonj rdonj is offline
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Default Re: Your Top 10 Super Combatant Builds

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Quote:
Originally Posted by MaxWilson View Post
It's also high encumbrance IIRC and low Prot. Soul Vortex is nice and all, but it's mainly an anti-chaff spell and really, there are other ways to get regen and 0 net encumbrance that don't have such a high opportunity cost. Plus, relying only on Soul Vortex is an invitation to get skelly-spammed to death.

I guess the question I should be asking is: what commanders/equipment setups do you think would benefit from Bone Armor? I could maybe see it on a Tartarian or a Cyclops because they tend to have Earth magic for Prot, don't need Ethereal, and doubled HP on a Cyclops (let alone a Tartarian) is enough to survive Gifts From the Heavens!

-Max
Bone armor gives 100% extra hp? Never tried that armor cuz soulvort alone with high prize is crappy armor.
Ice Devils. They have high natural protection, low encumbrance and pretty high health. Should be a perfect candidate for bone armor. And if you give them just about any reinvigoration item, skelly spam shouldn't kill them.

Soul vortex will allow a commander to drain more than his max life, is how it is doubling the hp.
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  #75  
Old December 20th, 2009, 11:35 PM

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Default Re: Your Top 10 Super Combatant Builds

Troll bodyguards.
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  #76  
Old December 21st, 2009, 12:41 AM

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Default Re: Your Top 10 Super Combatant Builds

Damn, neat trick Chris

I've got a game where that will be perfect.
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  #77  
Old December 21st, 2009, 04:19 AM
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Default Re: Your Top 10 Super Combatant Builds

Actually , Ice Devils suck. They are the worst of the blood summons, and still cost a lot (88 slaves). they are rarely even worth the trouble.
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  #78  
Old December 21st, 2009, 07:22 AM
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Default Re: Your Top 10 Super Combatant Builds

It's a matter of opinion. I really like them. They are only 88 slaves, they can quicken themselves, and they have great stats. And you only need level 6 in research to summon them. Now that you're not making clams any more, spend 5W gems on Wolven Winter, targeting the province you're moving into, and put that Cold Power to work.
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  #79  
Old December 21st, 2009, 08:41 AM
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Default Re: Your Top 10 Super Combatant Builds

What is the best build for an Ice devil? I tend to summon them when I get impatient for the Devils/Heliophagii, but I have never been impressed with them. Are they a worthwhile thug/SC for underwater applications?
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  #80  
Old December 21st, 2009, 08:53 AM

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Default Re: Your Top 10 Super Combatant Builds

Do they also get increased prot in the cold ala niefs? If not, they should.
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