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  #71  
Old June 22nd, 2009, 04:46 AM
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Amonchakad Amonchakad is offline
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

The game's on the server!

I've added the map with the fixed starts in the first post; remember that we all start in the outer ring, and that all the provinces of the island have the "many sites" flag.

So,send in your pretenders, and we can start
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  #72  
Old June 22nd, 2009, 04:47 AM

shard shard is offline
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Which mods do we need to design the pretender?

I'm considering taking Mictlan over Sauromatia; I'll probably decide after I play around with them a bit more
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  #73  
Old June 22nd, 2009, 04:55 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Just the Crusaders mod from the first post of this thread.

Thanks Amonchakad, pretender sent!

I didn't get a confirmation e-mail from the server when it received my pretender. Do people know whether this is a general bug?
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  #74  
Old June 22nd, 2009, 06:08 AM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

The pretender has been sent!
Remember to be kind if you see cute little mermaid trying to figure out how to walk on dry land
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  #75  
Old June 22nd, 2009, 09:56 AM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Quote:
Originally Posted by llamabeast View Post
Just the Crusaders mod from the first post of this thread.

Thanks Amonchakad, pretender sent!

I didn't get a confirmation e-mail from the server when it received my pretender. Do people know whether this is a general bug?
I've not sent in my pretender yet, but I've neve failed to get a confirmation.
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  #76  
Old June 22nd, 2009, 10:36 AM
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Ok--I've downloaded the Crusaders mod form the first post, but I do not see it as an option in the "mod preferences" in the dom3 menu. I do however see all of the individual mods in the first post (which I had downloaded previously). As long as I turn all of these on I'm good to go, right?
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  #77  
Old June 22nd, 2009, 10:46 AM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Oops... Sorry, i have uploaded wrong pretender, can i have it deleted?
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  #78  
Old June 22nd, 2009, 10:47 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Aethyr: No, you should make sure to use the Crusaders mod as the unit numbers are different. However it's just like any other mod, so as long as you've put it in the right directory you should be able to find it. It doesn't have a graphical banner, which makes it a little harder to spot in the list.
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  #79  
Old June 22nd, 2009, 10:48 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Strabo: Just send in a new one and it will overwrite the first one (assuming it's the same nation).
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  #80  
Old June 22nd, 2009, 07:43 PM

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Default Re: Crusaders - Mod Heavy Ea game [Send in Pretenders]

Noooo I volunteered to take TC only so long as there *wasn't* a mictlan.......
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