Re: New nation : Shangri La, Hidden City of the Secret Masters
Adding poison as #secondaryeffect has exactly the same effect as adding it as #secondaryeffectalways.
There may still be a mod solution. I will look at it today, right now in fact, with chameleon skink poisoned blowpipes. I think if I have a weapon with secondaryeffect of a 1 dmg weapon with the poison as a secondaryeffect of that, it might work out.
Honestly though I think secondaryeffect will always take effect if the target is hit, whether it's parried or not or breaks prot or not. The difference being secondaryeffectalways doesn't require a hit, so a big aoe effect will still go off even if the projectile completely misses, or the sword swing is dodged by the def stat.
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