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  #71  
Old May 16th, 2008, 11:16 AM

Zeldor Zeldor is offline
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Default Re: Shattered Soul for tartarians. Do tell !

And more joined path summons. For example N3A3E3, not just high level in one path + smth else. Something for normal nations, not that 9blessers. S9 bless gives you a really nasty end-game pretender.
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  #72  
Old May 16th, 2008, 11:28 AM

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Default Re: Shattered Soul for tartarians. Do tell !

Anyway, if I dare resume the talks about shattered soul, since shattered soul is 20% chance of a limited insanity, that part about tartarians being the main SC chassis for endgame will not change.

The reason is simple :
- cheap,
- producing commanders,
- some can use magic,
- no limitation of unicity.

The only "equivalents" would actually be for other magic, stuff like : fairy queens, ivy kings, wraith lords and bane lords, vampires, golems... they simply are not at the same power level and for most cost more to summon, less to transform into something useful (tartarian do need to get healed), and about the same to equip.
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  #73  
Old May 16th, 2008, 11:34 AM
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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
Meglobob said:
I think its lack of choice in the endgame thats the problem really. When it comes to SC's, you currently have the following choices:-

1) Tartarians.

By a long and clear margin. Nothing else compares really. You will often see a dozen+ tartarians in the endgame. Abominations, poison golems, iron dragons and tarrasque are just not on the same playing field in terms of power.

2) Beyond Tartarians you have wish + GoR, as a second rate hugely expensive option. The Seraph is the most popular choice for the wish but again thats only through lack of choice because nothing comes close to it in terms of power. Even then, its rare, very rare to see a seraph in the endgame.

The best solution would be more endgame choice, the introduction of some new SC chasis that rival the power of tartarians/Seraphs, preferably in other schools of magic, other than death/astral. Those should be normal summons castable (with the required paths in magic of course) by any nation.

This would make the endgame more diverse and fun.
I completely agree... the Tartarians need at least one or two summoning rivals.



=====

Last I heard three & more summoning paths or forging paths are not possible for the current DOM_3 game design. Good idea for DOM_4.
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  #74  
Old May 16th, 2008, 11:57 AM
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Default Re: Shattered Soul for tartarians. Do tell !

> I completely agree... the Tartarians need at least one or two summoning rivals.

I think I agree too. But that doesn't always make things happen
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  #75  
Old May 16th, 2008, 12:15 PM
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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
kasnavada said:
Besides, if you like the idea, why don't you try to find an change to the game that pleases you ? I dont undertand that category of people that comment only to say "that won't work" and don't propose a solution that would work for them.
You better start coming up with good ideas very quickly if you want the Tartarian-replacement to appear in the upcoming patch...
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  #76  
Old May 16th, 2008, 12:17 PM

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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
Twan said:
In endgame it's different business, any nation must have the tools to defeat any other nation remaining. There would be no interest to continue to play with a rock-paper national balance at this stage. The two last nations, at equal power and player skill should have 50% to win, so only player skill makes a difference.

It would be quite interesting if dynamic (rock-paper-scissors) balance continued into the endgame. If I'm LA Ermor, and I'm pretty sure I can defeat Patala even in the endgame but I have real trouble against Agartha, isn't it in my interest to help Patala defeat Agartha? Meanwhile, Patala knows I'm planning to stab him in the back eventually and is backing someone else to take ME out when the time is right.

-Max
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  #77  
Old May 16th, 2008, 01:00 PM

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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
You better start coming up with good ideas very quickly if you want the Tartarian-replacement to appear in the upcoming patch...
I don't remember saying that there is nothing that would work or nothing that I would like.

My imagination is somewhat limited but the beings I'd like to see would be :
- demonic beings and angels with random paths and about the same power as tartarians. Of course, they should be notably less powerful than current unique angelic beings and demons(boosting current unique beings could solve the problem).
- ancient nature beings, treeants maybe ? Basically, it would be a powered up version of the ivy king that can stand toe to toe to tartarians in term of power. Mostly nature with minor air / water / earth.
- ancient animals. Much like the bull pretender except any animal could be chosen.
- Pureblood vampire. Basically a vampire that has grown so strong that its powers just go beyond what a normal human can think of. Check the powers of Alucard in the Hellsing manga if you want to see what kind of power I'm thinking about. He basically can transform into a 50 foot-tall monster with multiple eyes and appendages that regenerates as long as blood is available nearby.
- major elementals. Basically a less powerful version of elemental kings and queens.

I think that random magic path, a large size and large amount of hp (for the angels above : astral / air being main, then nature / water minor) and some special caracteristics (for the angels above : flying, ethereal, awe) would differentiate them from tartarians. Probably make them overpowered too. For demons I was thinking fire / blood as main, some could fly, have differing number of arms and legs and heads, a tail (or more) and random "demon-like" powers like fear, spreading disease, randomly deciding to kill your own troops on a whim, spreading corruption (may randomly transform a mere human into a demon). For nature I was thinking that base regeneration should be high, as would be multiple attacks and they should have very large amount of HP. They should also spawn large amounts of "plant monster" (I don't like that name).
(...)

I think you get the idea for other monsters.

If you ask me for more I'll just get a look at the monster manual for D&D and beings from books and movies I like and dig up the largest and most powerful stuff there. I've got no doubt that KO and others have loads of powerful monster that they'd like to use as SC in dominions too. I'd also multiply the number of less powerful summons.

That would however ask a lot of work ! If I had skill at balancing and at drawing I'd make mods, but I have next to no skill in those.
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  #78  
Old May 16th, 2008, 01:28 PM
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Default Re: Shattered Soul for tartarians. Do tell !

Ancient Treants already exist in the Treelords, they could use a boost, like becoming more mobile, but they're unique so they wouldn't solve the problem.

Elemental Princes and/or Princesses would work, but obviously they wouldn't have random paths.

Legendary animals would be nice, especially if they were also available from Transformation. Great Bulls, Sons of Fenrer, perhaps Even Greater Eagles (Storm Birds?), Great Bears similar to Bogarus summon...
They wouldn't be SCs if they were normal animals, but if they were embodiments of the elements (similar to Fall Bears, Summer Lions etc) they could be very powerful indeed. Ethereal, great stats, probably immunity to one and resistance to other element(s)... There could be more than the four basic ones, for magic combinations (e.g. Nature /Blood). They could even be Nature summons, if the emphasis is on their animal part instead of their elemental part.
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  #79  
Old May 16th, 2008, 01:46 PM
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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
Kristoffer O said:
> I completely agree... the Tartarians need at least one or two summoning rivals.

I think I agree too. But that doesn't always make things happen
Well let us know if the community can help in any way. I'm sure many members of the community would be willing to help the following ways:

1) Suggestions for Historic Mythological Creatures/Beings

2) Gold_Upkeep / Gem / Research cost ratio balance for late game SC

3) Traits, characteristics and statistics of possible SC summons

4) Drawing of images (Many would love an opportunity for one of their images to be considered for a future patch)
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  #80  
Old May 16th, 2008, 03:02 PM

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Default Re: Shattered Soul for tartarians. Do tell !

Quote:
Elemental Princes and/or Princesses would work, but obviously they wouldn't have random paths.
I can easily imagine Prince/Princess of magma 3F1E or 2F2E, coming out of either fire or earth spells. It would be less random than what tartarians currently have though... After all one of the fire kings has 1 earth. Or maybe make those dual path-summons and just stick to "hardcoded" paths.
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