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  #71  
Old December 11th, 2007, 10:32 AM
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Default Re: Very serious combat bug?

I agree that Edi isn't as calm as some others, especially Gandalf. However, Edi manages several projects that take far more of his free time than just managing the forums would. The dom 3 database and the buglist threads alone are incredible, and priceless. I'd rather have grumpy Edi to do this categorizing stuff than not have them, and AFAIK Edi was made a moderator because he does that, instead of giving his job to some moderator. I presume there were no volunteers.



However, I also fail to see the clear, well-documented bug. It seems that sometimes, the RNG produces strange results - that's about it. What else was there to this bug report?

That it happens more often to flagellants than other units? Well, is it about the flagellant's unit nr, or their weapon, or were they actually blessed in all fights and there's some strange hidden damage multiplicator bug that sometimes occurs on blessed units, or what?

So far, the bug reported in this thread seems to be:

"Sometimes units, such as flagellants, manage to hit superior units, such as King of Elemental Fire with 15 more defense and 34 protection (on a shield hit), and deal lots of damage."

What should be done about that? Rewrite Dominions internal mechanics completely?
  #72  
Old December 11th, 2007, 12:23 PM
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Default Re: Very serious combat bug?

Maybe JK can fix Beorne's bad luck. Heck, if JK can fix bad luck, I'd like to be next in line.

This reminds me, how big are chances that someone will score at lottery? Low I bet, but people still play lottery and some even win. Maybe JK could invent giant foot that would squish lottery winners as they must be buggy. I mean, to get lucky against such odds must be a bug and be dealt with ...

It's all well documented as well ...
  #73  
Old December 11th, 2007, 12:58 PM
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Default Re: Very serious combat bug?

The odds are VERY improbable on this one, though. There could well be some kind of a bug on the damage part - dealing over 60 damage seems way out of line. It's just that there's nothing to link it with. If it's just something that happened, bad luck, that's it. If it's in something else, we have to know what else first.


BTW, I just realized that Flail's second attack might intentionally have length 6 (or whatever it was. The second wl (weapon length) value was much higher, any way). Length is only used for repel. When flail repels, it's the length of the first attack that is checked. And when flail attacks, it could well be that it's one chance at repelling all of the attacks of the same weapon - repel works, no flail at all // repel fails, both attacks are in. At least for flail, it seems to work. If you get in under his guard, you perform your attack there, and if you don't, you can't attack at all.
  #74  
Old December 11th, 2007, 12:58 PM
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Default Re: Very serious combat bug?

This appears to be going nowhere, so I'm locking it down. If anyone wants to discuss further, feel free to send me a pm.

Annette
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