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April 24th, 2007, 04:21 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Wish-List for Dominions 4
I'm not sure that state-sponsored assassins would be poor. They're the James Bonds of Dominions. Not that I have any particular opinion or knowledge on what weapons they should have.
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April 24th, 2007, 04:29 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Wish-List for Dominions 4
State-sponsored or not, would you shoot someone with a crossbow made of solid gold when you could just use a chrome-plated .38? Daggers were EXPENSIVE, flashy, and not the best tool for the job. It's as simple and profound as that.
If you have any questions though, I'd be happy to answer them.
__________________
You've sailed off the edge of the map--here there be badgers!
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April 25th, 2007, 05:22 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: Wish-List for Dominions 4
Three more Ideas:
1)How About "templates" that would be added on to units who survive encounters with infectious units.
For example, my heavy infantry is hit by a drain life from a vampire, but survives combat. That unit should have a chance of becoming a vampire, I.E. have a "vampire template" added on. Making it undead adding a drain life attack and strength. Same for werewolves, possibly ghouls and some others.
But I would love to be able to add templates to Pretenders during creation. What If I want to play a Vampire Medusa?
2)How about more than one generic disease? There could be diseases that could have short term benefits. Example:�Red Fever� adds to strength and attack and subtracts from defense and HP every round. There could be diseases that are non-fatal as well. How about �The Madness� any unit effected with this disease would attack the nearest unit in combat.
3)There should be a new ability �Immune to disease�, or maybe it would be part of a dominion of the god. I like the idea in D&D that Paladins are immune to diseases because their god is protecting them.
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April 30th, 2007, 04:47 PM
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BANNED USER
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Join Date: Nov 2006
Location: Chicago, IL, USA
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Re: Wish-List for Dominions 4
more things to wish for.
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April 30th, 2007, 06:56 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: Wish-List for Dominions 4
Quote:
Jazzepi said:
I want to eat more badgers [img]/threads/images/Graemlins/Racoon.gif[/img]
Jazzepi
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Rawr !
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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May 1st, 2007, 11:08 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Wish-List for Dominions 4
mod wishes, (probably mentioned 47 times before):
#armor <armor number>
#startsite <site number>
would be nice, right now only names work.
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May 1st, 2007, 01:48 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Wish-List for Dominions 4
Special repulsion rules for mounted units.
Mounted units should have a mount-rating, which determines how many resource points they pay to be mounted.
When a mounted unit has to check for repulsion by a smaller unit, special rules apply:
* The mounted unit uses the mount rating instead of Defense.
* The mounted unit suffers full damage from the hit if it is struck.
* The mounted unit uses mount rating instead of Morale to see if it gets to attack anyway.
This would mean that pikemen (better reach than a lance) would actually be able to hold against cavalry charges.
Spearmen would be able to withstand cavalry charges with swords or other short weapons in the early era, but be foiled by lances.
We'd also no longer have to kludge in extra resource points for heavy cavalry - it'd be built into the rating of the mount.
Suggested mod syntax:
#mounted <mount rating>
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 1st, 2007, 02:51 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Wish-List for Dominions 4
Wow, I really like that. Especially taking full damage from repels.
-Max
Edit: Why would this apply only to repels by smaller units? I'd rather make it apply to all repels against mounted attacks.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 2nd, 2007, 11:09 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: Wish-List for Dominions 4
Quote:
MaxWilson said:
Edit: Why would this apply only to repels by smaller units? I'd rather make it apply to all repels against mounted attacks.
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Cyclops + big spear + attack bonus items + full damage from repel, might be slightly too good against sacred cavalry otherwise.
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May 2nd, 2007, 09:19 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Wish-List for Dominions 4
I think terrain effects would be great in Dom4.
Archers/Cavalry would rule the plains, light infantry the forests, cold-blooded units would get a bonus in swamps, etc.
The implementation could be done both through unit stat adjustments and battlefield modifiers.
For example, in a forest, precision could be at 50% like Mist, AP of (non-Forest) mounted units would be at 50%, and light infantry or Forest survival units get +1 defense.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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