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  #71  
Old April 9th, 2007, 12:36 AM
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Default Re: My mod....Kinda

Change the shadow to magenta (red 255, green 0, blue 255), that is the shadow color in dominions.
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  #72  
Old April 9th, 2007, 03:14 PM

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Default Re: My mod....Kinda

O.K. using GIMP I noticed the shadow was 251 0 251

I tried changing it to 255 0 255, but I'm doing something wrong (again)Still shows up purple-ish I beseech you mighty modders to grace me with your knowledge once more!
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  #73  
Old April 9th, 2007, 05:56 PM
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Default Re: My mod....Kinda

It is purplish.

The standard practice in games (or any program) is that if you are going to have a special effect forced into a graphic, then you need to have the area for the affect be colored something you dont plan to use. Its like green-screening used in making movies. That way its simple for a program to remove that color and do the effect there.

For the position of a province on the map Dominions uses 1 pure white dot (255,255,255) but you dont need to worry about that for modding.

For transparent Dominions uses pure black (0,0,0).
For a shadow effect Dominions uses Magenta (pinky purple) 255,0,255)

I think thats all of the reserved colors that Dom uses
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  #74  
Old April 9th, 2007, 07:45 PM

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Default Re: My mod....Kinda

Hmmm....that makes sense but it shows in game as purple-ish (Magenta is it?) Just looks funny when all my other units have black shadows, but my giant bear pretender has a purple (magenta is it?) shadow. I'll fool with it some more.
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  #75  
Old April 12th, 2007, 08:05 PM

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Default Another quick question...

The following is what I have done so far for my mods pretender, Revenant of Shardik:

Shardik
#newmonster 2716
#name "Revanent of Shardik"
#spr1 "./Barbarians/bandarbear.tga"
#spr2 "./Barbarians/bandarbear2.tga"

#descr "The Revenant of Shardik is the physical manifestation of the great bear god, Shardik. He always appears in bear form and has some skill in earth and death magics. His immense size makes him a formidable brawler. The world will once more fear the thunder-maker as it was in past ages."

#ap 16
#mapmove 2
#hp 180
#prot 14
#size 5
#str 24
#enc 4
#att 13
#def 8
#prec 8
#mr 12
#mor 50
#gcost 100

#nametype 131
#restrictedgod 71

#startdom 3
#pathcost 80
#expertleader
#expertmagicleader
#magicskill 3 1
#magicskill 5 1
#itemslots 12288
#mountainsurvival
#wastesurvival
#trample
#fear 3
#end

My quick question is, why does he show up as mindless?

That's all.
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  #76  
Old April 12th, 2007, 08:59 PM
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Default Re: Another quick question...

50 morale makes units mindless. Lower his morale to 30 and all should be good
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  #77  
Old April 12th, 2007, 09:04 PM

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Default Re: Another quick question...

Waaaahhh!! You're awesome Foodstamp. I prolly don't say that enough.
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  #78  
Old April 12th, 2007, 10:17 PM
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Default Re: Another quick question...

heehee. there is a statement there about soldiers of the world when 50 morale is automatically considered to also be mindless.
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  #79  
Old May 4th, 2009, 07:30 PM

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Default Re: Mod help?

Whew, I'm about to use some strong necromancy skills here, resurrecting a thread that's been dead for 2 yrs. but here goes!

I've been piddling with my sad barbarian mod in my spare time making small thematic changes and what-not. The one problem I've run into and been unable to figure out is how to get my start sites to show up in my home province. I'm trying to get some type of gem income going as well as restrict most of my sacreds to home province only, but they don't show. Any ideas?

And as always, any and all help is much appreciated!
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  #80  
Old May 4th, 2009, 09:32 PM
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Default Re: Mod help?

Can you post a sample of the code you used for your sites and from the nation section please post the startsite code.
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