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  #71  
Old September 18th, 2006, 08:49 AM

AMF AMF is offline
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Default Re: SE V demo Interface

I resisted emailing Aaron with my complaints, but a lot of people ("those in the know") have convinced me that the more people that do individually petition him the better the chances that things will get fixed.

So...if you want something fixed, I would email him directly.

if enough of us do it, it will get fixed. Hopefully before the reviewers get a hold of the game.
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  #72  
Old September 18th, 2006, 09:01 AM

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Default Re: SE V demo Interface

Quote:
AMF said:
I resisted emailing Aaron with my complaints, but a lot of people ("those in the know") have convinced me that the more people that do individually petition him the better the chances that things will get fixed.

So...if you want something fixed, I would email him directly.

if enough of us do it, it will get fixed. Hopefully before the reviewers get a hold of the game.
Too bad I'm a reviewer...
Was Aaron really adamant about the interface ? At least the mouse controls could be, well, normal ?
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  #73  
Old September 18th, 2006, 01:45 PM
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Default Re: SE V demo Interface

I think being a lone developer/programmer caught up a bit with Aaron this time with the complexity of SE:V. I'm hoping that with the pressures of the release past him, that more time can be spent refining various items in subsequent patches.
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  #74  
Old September 18th, 2006, 07:34 PM

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Default Re: SE V demo Interface

Okay I tooled around with the Standard System Display I posted at the start of this thread and came up with this. Ignore the crappy resolution (it's about an 80kb file) and the nasty *** cut and pasting - I just wanted to show what it could look like if more room was given to the actual system display by cutting away the thick border at the bottom of the screen. Just try to imagine it blown up to fit your resolution of choice.

And yes I am died in the wool 2D only. The 3D display is faux I tell you! Faux...
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  #75  
Old September 18th, 2006, 07:40 PM

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Default Re: SE V demo Interface

fright: where's the sector display? Or is that it in the lower-left?

If we're going for a revamped interface, the simple way would be to make everything movable. The complicated way would be to stick everything up top and on the sides, and make a "viewport", so the controls would never obsure the screen.
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  #76  
Old September 18th, 2006, 07:48 PM

frightlever frightlever is offline
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Default Re: SE V demo Interface

Sector display is top left. It and the planet/ship display could as easily be swapped. And there's plenty of room down the right hand side for more "buttons".

Edit: and I've no problem with movable panels but the main thing IMO is that most screen resolutions (all?) offer more space horizontally than vertically so it make far more sense to use the space at the sides and thereby maximise the view of the system. With the standard view about a qtr of the height of the screen is unavailable to the system map.
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  #77  
Old September 18th, 2006, 08:25 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE V demo Interface

Sectors are individual hexes in se terms. So what you called ship/planet display.
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  #78  
Old September 18th, 2006, 08:30 PM

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Default Re: SE V demo Interface

Whats wrong with the UI exactly?

Ive played SE 3 and 4 and im enjoying the demo, everyone else seems to be acting like the game kicks them in the balls or 2 or 3 clicks equals a MoO3.

It could be more intuitive I suppose but its not ruining the game for me.
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  #79  
Old September 18th, 2006, 10:03 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE V demo Interface

frightlever: good news and bad news. The good news is that SE5 has a Hudsettings.txt file that lets you move various interface elements around. So in theory we COULD make your custom UI layout.

The bad news is the file doesn't have all the settings needed to do that. :/ You can move the buttons of the main bar and orders menu around, but you can't move the containers they are in or any other interface element. Looks like something that was started and put on the back burner.
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  #80  
Old September 18th, 2006, 10:11 PM
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Default Re: SE V demo Interface

So if we moved the buttons like frightlever did they would just be floating in space? What about editting the images for the "HUD panels" so they are completely black or something similar?
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