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  #71  
Old December 29th, 2005, 08:39 PM

shovah shovah is offline
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Default Re: CB 5.2 released

yay, new CB! i like the sound of hammer of the mountains now (it+golem+astral weapon=dead SC)
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  #72  
Old December 30th, 2005, 06:04 PM
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Default Re: CB 5.2 released

Sounds like some excellent changes. Thanks for the work, and all the discussion and testing that went into it.
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  #73  
Old December 30th, 2005, 07:12 PM
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Default Re: CB 5.2 released

Quote:
shovah said:
yay, new CB! i like the sound of hammer of the mountains now (it+golem+astral weapon=dead SC)
Unless going against a 30+ defense SC - whiff! Whiff! whiff!
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  #74  
Old December 30th, 2005, 07:18 PM
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Default Re: CB 5.2 released

Quote:
quantum_mechani said:
Highlights of 5.2:

Cool! Thanks Quantum - have a happy new year!
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  #75  
Old December 30th, 2005, 07:56 PM
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Default Re: CB 5.2 released

There appears to be a bug with resources in the new version. Troops that one should have enough resources to build remain in the queue. Watch this space for details, and for 5.3 (sigh).
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  #76  
Old December 31st, 2005, 02:59 AM

quantum_mechani quantum_mechani is offline
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Default Re: CB 5.2 released

Quote:
Truper said:
There appears to be a bug with resources in the new version. Troops that one should have enough resources to build remain in the queue. Watch this space for details, and for 5.3 (sigh).
I have not been able to re-produce the problem though, so until more people encounter it I'm just going to ignore it.
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  #77  
Old December 31st, 2005, 04:56 PM
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Default Re: CB 5.2 released

I had it happen again in a test game today. The problem may not be resource-related though. I found a loremaster site, so I of course recruited one. Loremasters only take 1 resource, and the province had 22, but the Loremaster didn't show up until the turn after he should have. Perhaps its actually gold calculations that are being interfered with in some way?
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  #78  
Old January 1st, 2006, 01:05 AM

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Default Re: CB 5.2 released

or perhaps something such drained your gold in such a way that he was unable to be produced? (i dont see how though since you pay for him during your turn)
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  #79  
Old January 2nd, 2006, 04:26 PM
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Default Re: CB 5.2 released

Quote:
Truper said:
I had it happen again in a test game today. The problem may not be resource-related though. I found a loremaster site, so I of course recruited one. Loremasters only take 1 resource, and the province had 22, but the Loremaster didn't show up until the turn after he should have. Perhaps its actually gold calculations that are being interfered with in some way?
Unrest wasn't over 100, was it?
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  #80  
Old January 9th, 2006, 06:53 PM
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Default Re: CB 5.2 released

Not sure if this bug is associated with this version of the mod or not, but the Totem Shield appears as Leather Shield in the text part of a commander when when it is equipped.
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