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  #71  
Old February 10th, 2004, 08:26 PM

cihset cihset is offline
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Default Re: Debate and Duel (D&D)

Obviously it didn't 'randomly' kill my pretender, since he died 18 of 18 times when trying to travel with first undead troops, then later milita. But when travelling alone, he survived everytime. Observe that while he travelled with troops, noone else got hurt or killed while travelling.
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  #72  
Old February 10th, 2004, 08:34 PM
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Default Re: Debate and Duel (D&D)

It certainly looks bugged. Thanks for your dedicated debugging initiative.
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  #73  
Old February 10th, 2004, 08:38 PM
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Default Re: Debate and Duel (D&D)

Bug fixed. All damages were dealt to the commanding officer
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  #74  
Old February 10th, 2004, 09:01 PM
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Default Re: Debate and Duel (D&D)

Quote:
Originally posted by Kristoffer O:
Bug fixed. All damages were dealt to the commanding officer
Ouch, no wonder! The more troops, the more damage the commander took. Ick. I'm sure this will relieve many players.
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  #75  
Old February 11th, 2004, 02:38 AM
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Default Re: Debate and Duel (D&D)

Quote:
Originally posted by Osium:
Saying "go practice more noob" is such a holier than thou attitude.
To accuse me of this means you missed the intent of my posting -- completely. Sports teams do something called "practice", where they try out ideas, techniques, tactics, etc. to see how they may work, or how well they are able to achieve certain goals, before they face real competition in match against another team. Do you follow the analogy thus far? SP = practice, MP = real. My opinion, and it's just that, an opinion, which I clearly stated as such in my post, was that there is merit to practicing. Unless you happen to enjoy rude surprises. Some people do. I don't happen to be one of them, which I also pointed out in that post that seems to have offended you.

You took the post personally, which wasn't intended, solely because I happened to quote text of yours as a preface to the point I was trying to convey. I apologize for this, as the post was not intended as an attack.

Quote:
Unless you've actually TRIED to retreat from an assasination attempt, or had a commander/mage/priest scripted to retreat and have an assasination attempt on them, you would never know the unit does retreat and dies doing so. It would never dawn on me to say "you know I wonder if its broken, maybe I CAN retreat from assasinations attempts"
In my case, I was routinely giving retreat orders to my lone priests preaching in PD-only defended provinces near one of the AIs. An AI got annoyed at this and decided to assassinate my priest. I learned how the mechanic actually works by watching the replay. It's what the replays are for, IMO. To learn how the game resolves your orders. Of course, they are fun to watch, too. Sometimes (often) you learn that orders you thought were okay are anything but that. Which is why I no longer script retreat orders to units that are not engaging in battle in the coming month. But I would not have known this had I not been trying various things in my SP games. In the blitz MP games I've been involved in (all two of them, so I'm no expert by far) I do not have the luxury of being able to examine, in detail, what happens each turn in battle as I run the risk of not completing a turn in time. It happened once, in my first MP game, when I spent too much time looking over a replay. Since the game does not keep a running timer on-screen of how much time you have left in your turn.

Another thing you can do in SP that you cannot in MP is to save the game and re-run a turn many times, giving different combat orders in the same battle (such as a fortress assault, which will tend to have the same AI forces each iteration), to observe the results. This is how I've been learning where best to position my units on the battlefield, and what spells tend to work better than others. By eliminating the variable of what an opponent is throwing at me, I know that a different result is less likely to be chance and more likely to be the result of a change in my tactics. It's a variation on the concept of the battle simulator that Cherry has.

To sum up, I view SP as a learning tool. You certainly don't have to use it, any more than it is necessary to read the manual before playing a game. But using the tools at your disposal, like reading a manual, will make playing easier, and perhaps more enjoyable.
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  #76  
Old February 11th, 2004, 02:38 AM

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Default Re: Debate and Duel (D&D)

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Argitoth:
Edit: OMG!!! I THINK I KNOW WHAT HAPPENED TO MY PRETENDER!!! What if he died because the dominion was too high in the province he was attacking? THAT MIGHT BE IT!
Did he have a never healing wound? If so, then that could be it.
Everyone moving on stygian paths will get a small wound (an) by toxic fumes and harrowing ghosts. Unfortunately there is a bug in the text message. The caster was not added when lost soldiers were counted (thanks for making us notice).

Are you sure there are nothing else wrong with the spell??

I just lost my same pretender to another stygian path, noone else were lost in the process.

(had the command of 400+ undead and some scorpions)
I'll check and see if I always will loose him when travelling to the same and other provinces (I backuped the turn)

[ February 10, 2004, 12:40: Message edited by: cihset ]
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