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  #781  
Old January 5th, 2005, 10:35 PM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

My first atempt at a STNG ship. It simply cannot be done. Man this is ugly.


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  #782  
Old January 6th, 2005, 04:46 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Hmm... ugly? No man, they're good actually. Maybe a little bit too light, but certainly in the right direction.
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  #783  
Old January 6th, 2005, 04:58 AM
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Default Re: The Star Trek Mod - 1.9.0.9 Update Released

Thanks. I do need help with the textures. I really liked the ships CK did and was trying to duplicate the look and feel but with DOGA I am dramatically limited.

These "first" drafts took me about a hour to do. If I get the urge, and can brainstorm on it, I hope to add more detail, find a great texture, and finish the set.

I really want all the ships in the STM to be privately created by fans of SEIV so that we can call it our own.

Any ways I just wanted to see if I could make them, and the more I look at them, the more I cringe. They may not be bad, but they could be a hell of a lot better. (Too bad CK lost his HD)
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  #784  
Old January 8th, 2005, 02:28 AM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

I came on to the form specifically because of the "scan line index out of range" error for the same weapons as you mentioned. I have been using Version 1.9.0.7 I did not know there was a new Version - I will go get it now. I did learn that the error message is associated with images not loading properly.
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  #785  
Old January 8th, 2005, 02:42 AM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

I completely recreated the folder for Version 1.9.0.9 and I still have the same problem.
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  #786  
Old January 8th, 2005, 03:08 AM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

You need to install the Image Mod:

http://imagemod.spaceempires.net/
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  #787  
Old January 8th, 2005, 03:25 AM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

And hello to you too.
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  #788  
Old January 8th, 2005, 03:42 PM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

I tell them to read the INSTALLATION file and other documents but NO one ever does.
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  #789  
Old January 8th, 2005, 05:54 PM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

I don't know if anybody wants this. But I spliced the old SEIII sounds with the SEIV Gold sounds. And Then added Tampa's sound mod into the mix. Then Assigned all the new sounds into components.txt

Basic. Every weapon that Atrocities added to the game has a different sound now. (Total sound ='s 179)

So each "race tech" sounds unique. No more anti-proton sounds for every race.

Tis my humble offering to Atrocities God of War. (took about 8 hours.)Or anybody else that wants it. (Credits to shrapnel SEIII and tampa, of course.)

(Umm, why is plasma torpedoes listed as a weapon type = direct fire, and weapon display = seeker? This leads to a invisible missle that instantly hits\misses.

Shouldn't it be either a very fast seeker, or a Torp?)
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  #790  
Old January 8th, 2005, 06:16 PM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Beleive me that is a great idea, and I would love to do it, but I am a very lazy bastard. Do you have a link to Tamps sound pack?
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