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  #761  
Old September 8th, 2004, 04:40 AM
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Johan K Johan K is offline
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Default Re: Overzealous cheat detection

Please send the files to me. I'm most interested in seeing how you managed to trigger it. The fatherland file would be great to have too.
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  #762  
Old September 8th, 2004, 04:52 AM

guybrush threepwood guybrush threepwood is offline
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Default Re: Overzealous cheat detection

Quote:
Johan K said:
Please send the files to me. I'm most interested in seeing how you managed to trigger it. The fatherland file would be great to have too.
OK, I have sent them to the email I found in your profile with the subject "Overzealous cheat detection". I asked the host to send you the fatherland file in the same mail.

Cheers,
Thomas
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  #763  
Old September 8th, 2004, 02:08 PM

guybrush threepwood guybrush threepwood is offline
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Default Re: Overzealous cheat detection

I just thought I would follow up on this one so it appears in the thread:

JK got the files and (quickly!) concluded that (I assume he doesnt have a problem with me quoting him here):

Quote:
The problem is a bug in the sacrifice blood slaves command. It can screw up the number of blood slaves you have. So please ignore any cheat detections originating from Abysia and Mictlan.
After Tinktank followed up with a question regarding whether this meant that abysia got extra slaves when sacrificing or whether only the cheat detection counting was wrong, JK replied:

Quote:
Both. Abysia can get too many blood slaves and trigger the cheat detection, but they can also (as in this case) just trigger the cheat detection without actually getting the extra slaves.
Cheers,
Thomas (now no longer a criminal! )
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  #764  
Old September 10th, 2004, 06:46 AM

Ozymandias Ozymandias is offline
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Default Re: Overzealous cheat detection

Broken Empire's Thaumaturgs are now able to preach. (2.13)
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  #765  
Old September 10th, 2004, 11:34 AM
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Graeme Dice Graeme Dice is offline
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Default Re:

Quote:
Ozymandias said:
Broken Empire's Thaumaturgs are now able to preach. (2.13)
They always could. Only undead cannot preach.
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  #766  
Old September 11th, 2004, 03:13 AM

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Default Re:

dunno if its a bug, a feature, or plain bad luck.

I had in a pbem the following thing occur: a Ulm army is in my territory, and for 5 turns in a row she move into one of my province, while my pursuing army (Man) take back the previous province where they were in.

The 5 times, Ulm managed to move before me. We were essentially both moving into enemy territory, Ulm in mine, me in his. So, I'm unlucky, or because of nation numbering (Man #3, Ulm #4), Ulm is bound to always invade before me. I would hate to hear that frankly.
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  #767  
Old September 11th, 2004, 10:14 AM
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Default Re:

Movement into enemy territory is simultaneous. If you follow an army you will never catch it. You have to predict where he will move. Movement in your own territories always comes first.
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  #768  
Old September 11th, 2004, 11:32 AM

Cheezeninja Cheezeninja is offline
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Default Re:

Not really a major glitch, and I dont know if its already been reported but I was sieging an enemy castle with a known magic site (skull temple) using a unholy priest (Carrion Lord if it matters) and even though I was outside the castle my Carrion Lord had the option to enter site (skull temple). It was the Faerun map and I was sieging Hellgate Keep which always has a known skull temple, I thought it was kinda funny that I couldnt see what the magic site was or get gems from it, but evidently I could enter it for free Longdead Horsemen. =)
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  #769  
Old September 11th, 2004, 01:54 PM

atul atul is offline
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Default Re:

Quote:
Cheezeninja said:
I couldnt see what the magic site was or get gems from it, but evidently I could enter it for free Longdead Horsemen. =)
Works for Academy of War (or something such) also. Free training for siegers and sieged alike, probably profitable to the establishment. (just to imply that it might be the case of all the "enter to"-sites)
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  #770  
Old September 12th, 2004, 08:49 AM

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In a MP I've recruited mercenary Tempestus, and in the screen you give gems to a commander it's displayed he's got "-2" air gems. As far as I know, I haven't done anything special. Trying to give him gems raises the number (-1,0,1,and so on), the gems won't appear before positive numbers, and I can't make it lower than zero after it's gone up.
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