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  #721  
Old March 13th, 2003, 11:58 PM
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Default Re: A pirates life for me...

It's been a week, I guess not...

(really waiting for that Horrible DOOM game to start )

edit: oh wait, there is one thing... not really a problem but more of something you ought to let people know about so they don't get confused... since you implemented bases as ships, that means that the "bases can be fleeted" option is effectively on no matter what it's set to (it's currently set to false)... I was about to tell you that bases had no means of being resupplied before solar collectors are researched but then realized that they're really ships so they can be fleeted with supply ships!

edit 2: oh, remember those 10 kT "MiniPlats" I suggested that could be used for armoring a planet? might not be a good time to put those in but it's a thought... hmm, you could put combat sensors on those too... of course they'd get destroyed even before the armor so that would be a bad idea

[ March 14, 2003, 19:40: Message edited by: Ed Kolis ]
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  #722  
Old March 23rd, 2003, 04:21 AM
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Default Re: A pirates life for me...

SJ and Crew: I'm really really sorry, but I can't find my original gold disk anywhere!! If you're willing to wait until Monday, I'll try and go buy one from CompuSmart. Otherwise I could send someone the design of my race and you could put it together for me and I'll just miss the first few rounds.

SJ: regarding the ongoing pre-gold game, noticed a few minor bugs (typos really). The large G-spike engines do not use enough resources per turn as compared to other large engines. I don't know if it's just a typo or if the problem is in the code... I'll leave that to you.
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  #723  
Old March 23rd, 2003, 05:24 AM
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Default Re: A pirates life for me...

Buy an SE4 disk at a store??? They sell them there now? Hmm, maybe it wasn't MOO3 that gave us all these new members all of a sudden

Besides, you can still run the game from your hard drive even without the CD, you just won't get to hear the music (which probably crashes your system anyway )

P&N had gravspike engines before the gold Version? <checks data file> hmm, I'll be darned, I thought they were newer than that! but I know it didn't have large engines... oh well that's just me babbling on about what I know nothing about
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  #724  
Old March 23rd, 2003, 05:31 AM
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Default Re: A pirates life for me...

Quote:
SJ: regarding the ongoing pre-gold game, noticed a few minor bugs (typos really). The large G-spike engines do not use enough resources per turn as compared to other large engines. I don't know if it's just a typo or if the problem is in the code... I'll leave that to you.
The G-spike engines are supposed to have a slightly lower fuel use.
Since there are only four levels, they go up in thrust at the same time they go down in fuel use.
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  #725  
Old March 23rd, 2003, 11:25 PM
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Default Re: A pirates life for me...

Yah!!!!

I found my gold disk, so I don't have to go and buy a new one! (my internet is at work, and I didn't have the game on it... and I'd tried to just copy it straight across, but no dice. Doesn't matter now, cause I can just reinstall )

Oh, and I've got a friend (Stargrazer, he's in on the B5 game right now) who would like to try this mod too. Could we shoe-horn him in?

If so, we'll both get our races in on Monday.
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  #726  
Old March 23rd, 2003, 11:45 PM
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Default Re: A pirates life for me...

Jimbob will get me all the updates as I have dial-up, and then I will be able to play, if I am allowed...
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  #727  
Old March 24th, 2003, 01:07 AM
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Default Re: A pirates life for me...

Well, we're also waiting for the PBW admins to change the game to P&N blah blah blah R6, since we keep getting new releases of P&N every other day now
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  #728  
Old March 24th, 2003, 10:48 PM
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Default Re: A pirates life for me...

Well I just downloaded R7, so should I burn Stargrazer a copy now, or wait another day (only so many 'free' CDs here at work ya know )?

SJ:
regarding the engine error I mentioned before. I realize that the supplies used decreases for the grav spike engines... but should the Large and Small both use only 9 supplies? That's where I think the typo is...

[ March 24, 2003, 20:49: Message edited by: jimbob ]
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  #729  
Old March 25th, 2003, 02:21 AM
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Default Re: A pirates life for me...

Hrmm.. On my copy, I see the "large grav drive I" using 43 supplies.

And all of the small (fighter) drives use either 2 or 1 supplies (well, zero for sails).

[ March 25, 2003, 00:26: Message edited by: Suicide Junkie ]
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  #730  
Old March 25th, 2003, 06:58 PM
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Default Re: A pirates life for me...

Yes, for the P&N 3.1c this is likely true. However I'm talking about the P&N v2.6. It may be that the engine is actually using 40+ supplies, but I'm certain that the description is coming up with supply use "9". Of course I could actually be going insane (quite likely actually ), so if it would be handy I could send you the password for my empire, and you could have a look.

But talking about the P&N 3.1c (R7 I believe). I was getting an error when the computer players turns went by (I know it's a human only, but I just wanted to be sure my race would work, try out some tech, etc). Something about unknown fleet orders for "drone attack". Will this cause problems when the PBW game is processed?

Hope these little trouble shoots help. As always, the P&N universe(s) is/are my favorite, so thanks for making it/them.
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