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March 1st, 2003, 02:58 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: *** Star Trek Mod Discussion ***
The Death Star.
You could also make a mount that would only work on base ships, and only for that race, and would cost a bajillion in resources to prevent its use.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 6th, 2003, 06:45 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: *** Star Trek Mod Discussion ***
I'm aware that the Species 8472 ships blew up the planet, but I didn't want to introduce another planet destroying weapon, so I altered it just to glass the planet in a couple of hits...
I've added 3 more ships for the Ferengi at the website, check them out if you want...my favourite one is the Kreechta class Marauder.
[ March 06, 2003, 04:47: Message edited by: Captain Kwok ]
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March 7th, 2003, 01:14 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: *** Star Trek Mod Discussion ***
Yup, they're nice all right. I'm thinking that the Ferengi would be a definite race to play.
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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March 7th, 2003, 02:07 AM
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National Security Advisor
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Re: *** Star Trek Mod Discussion ***
Here's an updated Version of the Ferengi D'Kora class Marauder. I made a couple of minor changes to the colour and texture.
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March 7th, 2003, 04:16 AM
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Private
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Re: *** Star Trek Mod Discussion ***
Hey, I really like what you guys are doing with this mod. Do you have any sort of tentative completion date? Thanks!
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March 7th, 2003, 01:00 PM
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Shrapnel Fanatic
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Re: *** Star Trek Mod Discussion ***
Tenative completion date? When its done.
I can not speak for Captain Kwok and I would not presume to.
I feel that it takes time to make a mod of this complexity and the Captain, (Kwok) seems like the kind of person who knows what must be done, and does it. If you look at his models and the work he has done on the mod thus far you gain an appreciation for how much planning he has put into the mod. He is plugging away at it and he has made a considerable advancements in recent weeks.
I am not all that good at AI construction, what I know is from trial and error and examples that other folks have done. Kwok designed the mod, and knows it inside and out, so he is doing all most all of the work on it.
He has nearly finished the Ferengi ship set for the mod, and they look great. He has added new klingon ships, B'rel and K'Vort, and has kept the Star Trek Mod site up to date and looking good. He is plugging away on the data files and AI.
Once all of the little steps and obsticles are out of play, and the peace are in place, then the mod will come together rather rapidly. Until then, it is one step at a time.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 7th, 2003, 06:49 PM
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National Security Advisor
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Re: *** Star Trek Mod Discussion ***
I think Atrocities summed it up well.
The biggest hurdle to the mod at this moment is my school related crap. Once that's over, it should free up a lot more time so I can collect all my little fragments of files and stick them together. I update the status page at the website periodically, so it kind of gives an indication of where things are at.
Atrocities has been doing some foundation work for the AIs, and once the major data files are functional, they can be finished off. The data files right now are mostly done, but I haven't fixed them up so that they correspond (i.e. tech areas and components, etc) or made adjustments for changes that were made when Atrocities came onboard. I hope to get some of that done this weekend.
I'm not so worried about the ships, we can always add placeholders until the proper ones are ready to go. I enjoy making the ships the most, it's a nice break from modding files or trying to calculate the enthalpy in a constant volume reversible expansion!
I keep a mailing list of people interested in the Star Trek mod, and every once in a while I send something out. You can also check this thread or our official forums at Fyron's website - as I post updates often. I prefer Fyron's forums to this thread, because you can create your own topics and polls, and that way things can be categorized and don't get lost in a big thread like this one!
[ March 07, 2003, 16:50: Message edited by: Captain Kwok ]
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March 7th, 2003, 07:43 PM
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Private
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Re: *** Star Trek Mod Discussion ***
Thanks for the responses. It looks great and I can't wait to play it!
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March 7th, 2003, 10:19 PM
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National Security Advisor
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Re: *** Star Trek Mod Discussion ***
Quote:
Originally posted by jimbob:
Yup, they're nice all right. I'm thinking that the Ferengi would be a definite race to play.
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I think so too. Their ship sizes for the most part are smaller and their primary weapons weaker, so conquest isn't really an option. However, they'll get extra trade and storage so they can generate a strong economy and buy items from other players...that should help to reduce any tactical disadvantage...
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March 10th, 2003, 10:09 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: *** Star Trek Mod Discussion ***
Here is a rough portrait of a Cardassian:
I'll tidy him up later.
[ March 10, 2003, 08:09: Message edited by: Captain Kwok ]
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