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  #701  
Old July 15th, 2007, 03:14 AM
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Default Re: OT: Cyber Nation

New players can now register again.
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  #702  
Old July 16th, 2007, 01:33 PM
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Default Re: OT: Cyber Nation

I had to get 218 tech along with 4 schools and 2 Universities to break the 90% level.
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  #703  
Old July 16th, 2007, 09:07 PM
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Default Re: OT: Cyber Nation

Quote:
President_Elect_Shang said:
I had to get 218 tech along with 4 schools and 2 Universities to break the 90% level.
wow ok I've got a ways to go then. Thanks.

I'm trying for the "Lucky 7" but I keep having the luck of picking inactive people and they haven't accepted my trade agreements.
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  #704  
Old July 16th, 2007, 09:35 PM
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Default Re: OT: Cyber Nation

Well, finnally got Fine Jewerly, now have something like 24 happiness with maximum tax rate.

Whoooo! Maximum bonus resourceeeeeeees! Well, without literacy that is.
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  #705  
Old July 18th, 2007, 02:46 PM
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Default Re: OT: Cyber Nation

So I lost a couple of trade partners... I have Coal and Gems as my resources. Anyone need/want to trade?
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  #706  
Old July 21st, 2007, 06:05 AM
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Default Re: OT: Cyber Nation

Trade breakers suck big toes! I noticed though that by the time I broke into the upper 8% of nations my troubles with trade breakers vaporized. Now I only have to deal with the occasional trade partner who gets deleted for whatever reason. I suppose the worth of that info is that you should try to contact the larger nations. They generally tend to be more stable and you can often hit them up for favors or advice. Take me for example, I may not be a super power but I still net over 1M per day so when one of my trade partners asked to borrow 300k I dropped 500k and said to keep the change and forget the bill. If you think about it, it makes since. What's a one time 500k gift when losing the trade could short me up to 900k per day.
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  #707  
Old July 21st, 2007, 06:30 AM
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Default Re: OT: Cyber Nation

I hate loosing trade partners. I lost two in one day. I guess they were deleted as PES pointed out. I went from clearing over 1m a day to less than 600k.

Say how long can a play go inactive before they are deleted?
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  #708  
Old July 21st, 2007, 07:16 AM
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Default Re: OT: Cyber Nation

Never mind, I found it.


37.) If I become inactive, what happens?
After a period of 20 days of inactivity (activity is defined as collecting taxes, NOT simply logging into your nation) your nation will be pruned from the system. It is a wise decision to give your nation to a friend during your absence to avoid deletion.
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  #709  
Old July 21st, 2007, 07:48 AM
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Default Re: OT: Cyber Nation

I must be doing things wrong. I started when everyone else did, basically, and I can only dream of 600K a day. I only make about 150K a day now and I am lucky at the moment as my people like the government, for now. Yeah I know I could change the government to please them but in my mind the people serve me not the other way around.
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  #710  
Old July 21st, 2007, 09:23 AM
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Default Re: OT: Cyber Nation

What I did was simple.

I invested in a Harbor, Banks, Schools, University, and Stadiums. I now have a factory and plan to get another school in a couple of days. I also have over a 100 tech. That is with 16k population and nearly 1700 infrastructure and a tax rate of 28%
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