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  #61  
Old June 5th, 2003, 04:49 AM
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Master Belisarius Master Belisarius is offline
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Default Re: New Race: Tessellate

Quote:
Originally posted by cybersol:
Not that the tessellate need to be too much stronger or the other AI developers may cry, but I did notice a possible bug. The weapons platforms use the ability Combat To Hit Defense Plus. I think you meant to use Combat To Hit Offense Plus, since the planet has a -200% to hit penalty? And once they have the talisman, both components are basically a waste of space.
Yep, agree that the -200% makes the ECM mostly useless...
But please remember that it was a beta Version!!!

In some days I'll release an improved AI... with a few twists that nobody else (in the unmoded game) used in the way that I did!
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  #62  
Old June 15th, 2003, 12:39 AM
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Default Re: New Race: Tessellate

Tessellate 1.0 Version.
=======================

Ok, finally I have got the time to finish and test the updates that did for the Tessellate... and then, release the 1.0 Version.

The most important (and IMHO revolutionary!) change, was that now the Tessellate will use BasesShips in the late game for the Attack/Support Ships.
Really I'm proud of their design: the cost of these designs are more or less like the Tessellate's DN designs... then, the AI can build them fairly fast and can keep fleets with similar size.
This change really worked superb against others AIs, and playing against me... but I will be really happy to know others opinions!!!
I would love to receive some input about it.

Tessellate update AI to 1.0: Tesellate Version 1 Update.zip

Tessellate Complete 1.0 Version: Tessellate Version 1 Complete Files.zip

[ June 14, 2003, 23:47: Message edited by: Master Belisarius ]
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  #63  
Old June 15th, 2003, 09:22 AM
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Default Re: New Race: Tessellate

Thanks MB. I look forward to playing against the updated tessellate. You make some wonderful AI's.

And, since I am now working on my own AI's, I will also be using them to benchmark how well they are doing.

(Off in the background, cybersol is seen carefully examing and disecting each detail in the new files trying to gain a glimmer of understanding about how the master makes his creations come to life.)
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  #64  
Old June 16th, 2003, 12:04 AM
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Default Re: New Race: Tessellate

Quote:
Originally posted by cybersol:
Thanks MB. I look forward to playing against the updated tessellate. You make some wonderful AI's.

And, since I am now working on my own AI's, I will also be using them to benchmark how well they are doing.

(Off in the background, cybersol is seen carefully examing and disecting each detail in the new files trying to gain a glimmer of understanding about how the master makes his creations come to life.)
Thanks a lot!
And please let me know if you find bugs or have some suggestions.
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  #65  
Old June 17th, 2003, 07:19 AM
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Default Re: New Race: Tessellate

Master Belisarius

I started a TDM game today with the Tessellates 1.0, and I got an error message telling me that the following things are wrong in the tesselate_general.txt file:

The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.

Given that the AI is your work, I fully expect it to be among the best. Keep it up, MB!
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  #66  
Old June 17th, 2003, 09:14 PM
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Default Re: New Race: Tessellate

Quote:
Originally posted by Hrothgar:
The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.
If you want to fix it yourself, it is pretty simple. And even if it is obvious it could not hurt to explain how. First Look for "Race Opt 2 Characteristic 1 Type". Before that line add "Race Opt 2 Num Characteristics := 10". Then look for "Race Opt 3 Characteristic 6 Amount". After that line are the two lines that read "Race Opt 2 Characteristic 7 Type" and "Race Opt 2 Characteristic 7 Amount". Change the 2's to 3's so you have "Race Opt 3 Characteristic 7 Type" and "Race Opt 3 Characteristic 7 Amount". That should fix it. Simple copy and paste type errors.

[ June 17, 2003, 20:24: Message edited by: cybersol ]
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  #67  
Old June 19th, 2003, 01:34 AM
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Default Re: New Race: Tessellate

Quote:
Originally posted by Hrothgar:
Master Belisarius

I started a TDM game today with the Tessellates 1.0, and I got an error message telling me that the following things are wrong in the tesselate_general.txt file:

The Race Option 2 Number of Characteristics was not found
The Race Option 3 Characteristic 7 Type was not found
The Race Option 3 Characteristic 7 Amount was not found

I haven't looked at the file yet--I could probably fix it myself. But, I thought you'd like to know about the error.

Given that the AI is your work, I fully expect it to be among the best. Keep it up, MB!
Thanks! For the report Hrothgar!!
I did several updates into this file, and obviously did several mistakes.
It happened because,I was using the *.emp files to test the Tessellate...
Again I'm out of my house, but will fix it the next weekend.
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  #68  
Old June 19th, 2003, 01:57 AM

Gryphin Gryphin is offline
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Default Re: New Race: Tessellate

I am currently working on a the Tesselate ship set with a sold black background. Any suggestions for changes and or a set name?
I like "Dark Crytal" but it was a fantacy puppet movie.
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  #69  
Old June 19th, 2003, 03:10 AM
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Default Re: New Race: Tessellate

Gryphin,oh I am still around. What do we need to do with your shipset?

I agree. MB's AI deserves the very best shipset!

mlmbd
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  #70  
Old June 19th, 2003, 04:18 AM

Gryphin Gryphin is offline
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Default Re: New Race: Tessellate

mlmbd,
We don't have too much to do. I have installed L3. As long as I don't want too much color getting a black background is easy.
What did you have in mind?
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