.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #61  
Old June 5th, 2002, 12:50 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

True...but the warp reactor isn't the combustion engine but basically the fuel tank...but I like the ideas you mentioned below.

[ June 04, 2002, 23:50: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #62  
Old June 5th, 2002, 01:01 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Captain Kwok:
True...but the warp reactor isn't the combustion engine but basically the fuel tank...but I like the ideas you mentioned below.
Fuel Tanks = Deuterium Reserves
Warp Reactor = Combustion engine

If the warp reactor was just a tank, they wouldn't have to eject the damn thing if it became unstable and evacuate the crew.

Of course if you are talking about in the sense that you are going to use Warpreactor as a tank, I haven't the slightest idea what's going on and I'm sorry for interrupting.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #63  
Old June 5th, 2002, 01:16 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

"If the warp reactor was just a tank, they wouldn't have to eject the damn thing if it became unstable and evacuate the crew."

A fuel tank full of antimatter or other nasty substances would have to be ejected if it became unstable too.

Loosing containment on enough antimatter to power a warship for months would be slightly detrimental to the ship's health..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #64  
Old June 5th, 2002, 03:03 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
If the warp reactor was just a tank, they wouldn't have to eject the damn thing if it became unstable and evacuate the crew.
Actually, if the reactor was just a tank of antimatter, they would really want to get a few hundred lightyears away from it before it exploded.

Although the reactor is not a fuel tank, it does have a significant amount of antimatter flowing through it in order to operate. (Fuel lines and gas in pistons)

Problem with antimatter, is that even a tiny amount can really make a mess.
A one-kilogram cloud of antimatter produces the same energy as a 40 megaton nuke when it annihilates with your reactor's wall.

EG:
The Yamato's destruction was due to leftover antimatter in the reactor core, even after most of it was flushed by the emergency systems (which were disabled by the computer infestation before they finished their job)
Reply With Quote
  #65  
Old June 5th, 2002, 03:39 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

When I called the reactor a fuel tank - it's just to simplify the situation. Of course it does more than just store fuel...but if you're gas tank became unstable on your car - look out!

TerranC...Deuterium is the fuel used by the Impulse fusion reactors to power the Impulse engines. In the Mod, impulse engines which supply combat movement only also store a small amount of supplies as well.

[ June 05, 2002, 02:41: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #66  
Old June 5th, 2002, 05:11 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

When you say "fuel tank", that makes it sound like you're talking about the "real" Trek Tech.

If instead you said "Supply storage" we would know you were talking about an SE4 ability.
Reply With Quote
  #67  
Old June 5th, 2002, 07:51 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Would ships created using the DOGA program be acceptable for the mod, or do you want to keep the ships looking simular as they currently do. You know made from the same graphics program.

BTW, what graphics program are you using? I would love to learn it.

[ June 05, 2002, 11:11: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #68  
Old June 5th, 2002, 07:12 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I have ripped custom weapons sounds from the Bridge Commander game and they are available here . I thought they would make a nice addition to the realism of the mod.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #69  
Old June 5th, 2002, 11:38 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Hey, captain Kwak, really nice ships. Can I get a copy of the MDL files from ya?? Please???

If your willing you can send them to me at: [email protected]

Waddya say???
Reply With Quote
  #70  
Old June 6th, 2002, 12:43 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Gandalph: Thanks for the great sound effects...they fit right in with the current SEIV sounds and even gave me some ideas for more techs...

Atrocities: It's a little bit of a learning curve but if you need help just send me an e-mail and I can help give you pointers.

ZeroAdunn: I think I'll post the mdl files at some time or another but not quite yet...do you have Moray skills? If so, maybe you can build some comps or one of the ship sets...it's really not that hard...most of the ships are just different uses of spheres, cylinders, rectangles...with image maps...

SJ: Ok. I'll talk in SE Modding terms from now on...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.