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  #61  
Old August 4th, 2010, 01:46 PM
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Amhazair Amhazair is offline
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Quote:
Originally Posted by Verjigorm View Post
I only saw two #1 picks on Ulm, me an Aethyr.
There's one more from Samulus, the only player who signed up on the "other" forum. (Does it have a name, or do we just call it/them "the other(s) ) He went with Ulm/Arco/T'ien Ch'i, in that order.
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  #62  
Old August 4th, 2010, 01:47 PM

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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Well, I want to have some fun, not really win it. And water nations are not fun. Atlantis is the nation I'd like to like, but it's not possible. So I want to play nice giant nation for a change Fomoria would be best, as it's least powerful of them, so weaker players can get Hinnom and Niefel.
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  #63  
Old August 4th, 2010, 02:30 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

ok I'll switch to Oceania if we use UWGIM, which we should if we want UW nations in the game to begin with. otherwise my original picks still stand.
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  #64  
Old August 4th, 2010, 04:48 PM

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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

I'm down for taking Abysia.
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  #65  
Old August 4th, 2010, 10:59 PM
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

I've never played with the UWGIM, but since some have joined to give it a try let's go for it.

I agree that we should use a percentage of the VP total, whatever folks believe makes the most sense, AND we definately add the requirement that the VP's be held for at least 3 turns for a win.

A question: this game will be hosted on Llamaserver, right? If so, we'll be able to see stats & VP's via the "score table" (which I think is groovy). I don't think there's a way to turn this feature off. If not, why not play with graphs on?

Finally, depending on when nation selctions are finalized players may need several days to tinker/experiment with their builds (I know I will), so I think we should have a start date of "x" days after nations are distributed rather than a fixed date (Sunday?) as previously suggested.
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  #66  
Old August 4th, 2010, 11:09 PM

Eximius Sus Eximius Sus is offline
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Eh?
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  #67  
Old August 4th, 2010, 11:10 PM

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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Quote:
Originally Posted by Aethyr View Post
A question: this game will be hosted on Llamaserver, right? If so, we'll be able to see stats & VP's via the "score table" (which I think is groovy). I don't think there's a way to turn this feature off. If not, why not play with graphs on?
There is definitely a way to turn off the llama scores, my other game MonkeyParadise has them off along with graphs, I don't know how but you can ask the admin of that game if there isn't an easy setup option.

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Originally Posted by Aethyr View Post
Finally, depending on when nation selections are finalized players may need several days to tinker/experiment with their builds (I know I will), so I think we should have a start date of "x" days after nations are distributed rather than a fixed date (Sunday?) as previously suggested.
I agree, I think that would give us some time to play around and design pretenders since we don't even know what nation anyone is playing yet. Can't really do anything until we know who we are playing. Hoping x > 4 days personally since I have never played any EA
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  #68  
Old August 4th, 2010, 11:14 PM
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

Thanks Inindo, I did not know there was a way to turn off the scores.
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  #69  
Old August 4th, 2010, 11:24 PM

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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

The off button?
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  #70  
Old August 5th, 2010, 12:02 AM
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Default Re: Troubling Times: Large EA CBM Game (Recruiting)

I don't mind playing with the UW Mod, but the hosting site where the file has been posted is annoying and I refuse to download their stupid software, so if we're using the mod, could someone share it on the thread?
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