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  #61  
Old May 20th, 2009, 03:13 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Huzzah! The mod is joined successfully, so I've attached it to the top post. Everything you need for the game is in there (including the map files, even), so go for it!
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  #62  
Old May 20th, 2009, 07:38 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player

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Originally Posted by Meglobob View Post
Jotunheim? Weee...does a somersault...does another cause I have never played this nation in MP.

Btw...I started a 12 player game using all the mods on the proposed map with cbm 1.5. When the game started there was no fortress, starting army...anything. When I ended turn it said my nation was dead. I tried again with the exact same results. I concluded the map was short of placement positions, as it worked fine with 11 players.

Anyone want to check it out? See if it happens to them?
This, I'm getting this. I'm running the mod-combo pack "Unsanity Seed" and CBM 1.5 when I make the games.
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  #63  
Old May 20th, 2009, 08:12 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

I am running just Unsanity Seed mod pack.

Siege Trebuchet, Catapult and Elder Sign cause the game to crash by clicking on them. Bad sprite, assume they both have same sprite.

When I start a 12 player game, it no longer is lacking a placement place for me but 1 or 2 computer positions die straight away every game when you click end turn. Either still lacking enough start places (very likely) or computer is creating stupid pretenders.

Obviously, going to be a few glitches with so many mods, I am sure we can sort them out. Like some of the new juicy pretenders!

Last edited by Meglobob; May 20th, 2009 at 08:30 AM..
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  #64  
Old May 20th, 2009, 08:37 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

@tgbob: Unsanity seed includes CBM 1.5, and you shouldn't have both active at the same time.
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  #65  
Old May 20th, 2009, 09:10 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

There are 12 set start provinces in the .map file. Are you making sure to set 3 AI players to the aquatic nations?

The VP provinces are suffering from the mod melding, as the map file refers to units by number. Editing will be in progress.
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  #66  
Old May 20th, 2009, 10:45 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

I set it with 12 players, R'lyeh as yours truly, Atlantis and Oceania as AI, and the rest 9 as random nations, with the map from Unsanity Seed.
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  #67  
Old May 20th, 2009, 11:32 AM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

Right... One of the problems is fixed, at least.

As to the other, I think province 46 (should be a start location for a sea nation) has too many neighbours, and the game might be barring it as a start point.

Can anyone confirm this is a problem?
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  #68  
Old May 20th, 2009, 01:42 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

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Originally Posted by Gregstrom View Post
Right... One of the problems is fixed, at least.

As to the other, I think province 46 (should be a start location for a sea nation) has too many neighbours, and the game might be barring it as a start point.

Can anyone confirm this is a problem?
I have set a game up with 12 human players and gone throu them.

The sea nations are fine. P46 is working correctly.

However, it give 2 land nations the same starting province, P171, which resulted in instant death when end turn pressed.
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  #69  
Old May 20th, 2009, 02:06 PM

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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

What, we have AI as water nations?
How did I miss this?
I wanted to take Oceania myself, I find them pretty interesting, but the pretender I want don't work well with Oceania.
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  #70  
Old May 20th, 2009, 02:16 PM
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.

That's interesting. I found that one of the land start points needed to be correctly added as a start point as otherwise the game assigned 2 nations to one province, which is what you're seeing.

However I then got 2 sea nations being assigned to the same province as well, which made me wonder about 46.

I think I'll cut some of the neighbours off 46 anyway, as it's got far too many.
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