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  #61  
Old July 31st, 2009, 11:07 AM
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Stavis_L Stavis_L is offline
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Default Re: Baalz' guides

A bump, and a request for a guide on Bogarus. Been playing around with them a bit, and I'd be interested to see what synergies the great Baalz mind can pull out.
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  #62  
Old July 31st, 2009, 07:47 PM

Choralone Choralone is offline
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Default Re: Baalz' guides

I humbly request a future guide on MA Marignon.
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  #63  
Old November 16th, 2009, 08:32 PM

Trumanator Trumanator is offline
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Default Re: Baalz' guides

Jomon would be nice. Fits the MO quite well too.
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  #64  
Old November 22nd, 2009, 08:02 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Baalz' guides

Since your nation guides for blood nations tend to be the funniest to read (I don't know why - it is probably genetic or you just happen to be a very, very, strange person), here's a suggestion that you add Lanka to your list depite the existence of several guides dealing with the basics.
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  #65  
Old January 20th, 2010, 09:16 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Baalz' guides

seeing how much you love the more complex nations(Sauromatia, Arco, etc) and seeing your MA Tien Chi guide, I wonder if an EA guide for them will be similar enough to not require too much time or fundamentally different. same question goes for EA Abysia, seeing your nice MA Abysia guide.

2 other nations(not super nations) that I wonder what you will be able to make of are C'tis and Yomi, both EA.
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  #66  
Old January 20th, 2010, 09:19 PM

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Default Re: Baalz' guides

EA Aby isn't that complex. You kick *** for the first ~20 turns, then realize that your magic paths suck.
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  #67  
Old January 20th, 2010, 09:34 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Baalz' guides

Quote:
Originally Posted by Trumanator View Post
EA Aby isn't that complex. You kick *** for the first ~20 turns, then realize that your magic paths suck.
yes, that's a very helpful answer...

now, Baalz mentioned plenty of nice things to do with MA Abysia, my question was very simple: is EA Abysia very different from MA Abysia or not. same question went for Tien Chi.
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  #68  
Old January 20th, 2010, 09:44 PM

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Default Re: Baalz' guides

EA Aby is arguably extremely different from MA. Your Warlocks are much better, your sacreds much worse, and you don't have recruitable thugs anymore. EA TC is pretty similar to MA, with the addition of excellent sacreds and slightly different mages.
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  #69  
Old January 20th, 2010, 10:16 PM

thejeff thejeff is offline
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Default Re: Baalz' guides

Just to be clear, because I read it wrong the first time:
MA Warlocks are much better, MA sacreds much worse, and MA doesn't have recruitable thugs.
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  #70  
Old January 20th, 2010, 10:51 PM

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Default Re: Baalz' guides

yes
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