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  #61  
Old April 27th, 2008, 01:48 PM
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Default Re: AI spell casting priorities

Quote:

Edit: New question...Since path bonuses received from being a communion master don't actually increase your base magic path totals, communion masters do not see increased max gem expenditure, correct? For example, had I made an E2 mage the master of a 2 slave communion, he could NOT cast an E3 spell requiring 3E gems, right?
No. Communion (as other boost spells) increase base level of the master, there is just one display bug, so it's not shown.
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  #62  
Old April 28th, 2008, 12:35 AM
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Default Re: AI spell casting priorities

Quote:
DonCorazon said:
btw - would anyone be so kind as to point me to an FAQ or something that explains how to use this "-ddd switch" if one exists. Many thanks.
Sure. (Since strangely, this isn't listed in the FAQ, and it's not in the manual index either)

-d is a commandline switch which triggers Dominions to run in debug mode.

During the debug mode, a log is created of everything that happens in the game. If you want to just see the details of a battle, just load up the dominions in debug mode, and then view the battle, and then quit. This is the most common use of the debug mode. The second most common is likely to examine conflicts or problems in mods.

The level of debug desired, can be changed by the amount of d's used. So, -ddd would be more thorough than just -d

I've seen -dddddd used, but that's rather extreme, and shows a LOT of information, most of it difficult to make out and unnecessary. Remember, logs can become huge.

As to how to load up a commandline switch, since I'm a windoze user, I'll explain the two common windows methods.

1. Is to use dos, by loading up run 'cmd' to get a dos prompt. From there, get into the dominions directory, and load up dom3 with 'dom3 -d' (no quotes)

2. Is to use the dom shortcut most windows users are familiar. Before you click on the shortcut, right click on it, go the shortcut tab, and where it says target you should see something like "C:\Games\Dominions 3\dom3.exe"
Change it so the end of it looks like: dom3.exe" -d

Of course, if you use method two, you should remember to change it back after you've finished the debug run.

The log is located in your dominions folder.

I hope that answers your question fully.
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  #63  
Old April 28th, 2008, 01:30 AM
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Default Re: AI spell casting priorities

wow, thanks saulot.

i also got some tips from cleveland who mentioned pasting the log text into excel, which made it easier to read in my test run.

i had almost forgotten my dos commands.
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  #64  
Old May 10th, 2008, 08:21 AM
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Default Re: AI spell casting priorities

Summon imp seem to get too much value.

In a game with Utgard I sent a lone werewolf with a slave scripted to cast quicken self, breath of winter and then reinvigoration, to start the melee without fatigue.

He overwrited breath of winter to cast summon imp, getting 102 fatigue (by chance his natural reinvigoration allowed him to recover and win against the weak ennemy PD, but with more opposition it would have been sure death) .
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  #65  
Old May 10th, 2008, 09:09 AM
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Default Re: AI spell casting priorities

Yes, I would like to see reinvigoration given higher scripting priority. Several times the AI has overwritten it with a silly blood spell resulting in the death of my blood SC's due to high fatigue.
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  #66  
Old May 10th, 2008, 09:37 AM

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Default Re: AI spell casting priorities

The orb lighting spell costs 10 fatigue... The spell is overwritten by something else everytime I try to cast it. I'm outnumbering my opponents but still...

I don't get it.
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  #67  
Old May 10th, 2008, 09:51 AM
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Default Re: AI spell casting priorities

Are you sure you're in range? Orb lightning has a much shorter range than most other evocation spells.
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  #68  
Old May 10th, 2008, 02:03 PM

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Default Re: AI spell casting priorities

Ah. Well.

That's it. Thanks. I should have checked the range too.
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  #69  
Old May 15th, 2008, 06:38 PM
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Default Re: AI spell casting priorities

Quote:
Kristoffer O said:
Hi,

Seems like some spells might be too popular.

I've heard about:
Astral Shield
Arrow Fend (recently heard of this, so I'm not sure how bad it is)

Any others since last patch?
I think I found another spell too popular during battle. It's happened multiple times for underwater battles.

This is specific for underwater battles where level_1 astral mages are casting blink... over and over and over. Randomly blinking around on the battlefield every turn is not useful and risky.
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  #70  
Old May 16th, 2008, 09:14 AM

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Default Re: AI spell casting priorities

That's probably more a matter of not having anything else valid/useful to cast. What were they scripted for?

Once everyone in range is Ethereal and Lucky, what else can a S1 mage do? (Without communion)

Depends on what you had researched.

I'll agree that blink is very rarely wanted.
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