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  #61  
Old February 13th, 2008, 11:04 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Scales bugs in Dom3.14

Thanks Kristoffer. I wasn't expecting you guys to fix this bug that fast. Please release the patch for this as soon as possible.
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  #62  
Old February 14th, 2008, 03:32 AM
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Default Re: Scales bugs in Dom3.14

Thirded!
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  #63  
Old February 14th, 2008, 07:41 AM
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Default Re: Scales bugs in Dom3.14

Naah, I'd rather that some more progress happened before the patch comes out. There's been lots of bug-delving after this thread was started, annoyingly so. I've had to test more boring things this week than in more than a year! Besides, there's all kind of nifty developments coming around...


14th feb
* New militia events (mostly for uw nations).
* Old militia event made rare.
11th feb
* Scale spread bug fixed.
9th feb
* Late abysia slayercult.
* Late abysia hero.
* Late abysia anathemants altered.
* Warbred.


To borrow Dwarf Fortress terminology, I'd like to see "Abysia Arc", "Army Event Arc" and "Stealth Re-evaluation Arc" properly finished before any new patch comes our way. Also, bugfixes.
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  #64  
Old February 14th, 2008, 12:16 PM
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Default Re: Scales bugs in Dom3.14

I really think this scales bug needs an emergency patch. It's really bad for nations that depends on their scales in the very beginning, like MA Ulm.

Jazzepi
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  #65  
Old February 14th, 2008, 01:44 PM
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Default Re: Scales bugs in Dom3.14

Check out the latest, rather surprising developments in the latest page of the bug discussion thread. MA Ulm might be better off by giving Illwinter time to finish what they've started...
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  #66  
Old February 15th, 2008, 03:53 AM

Don_Seba Don_Seba is offline
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Default Re: Scales bugs in Dom3.14

In 'Alexander' I chose order and growth scales. On turn 4 they vanished. On turn 5 I had the 'major plague' event. Now my capital's population is 13k, my temperature scales are gone... Not much of a point staying in the game.

I think that we need patch 3.15 NOW. I do not care about all the goodies that Ulm may be getting. Games are being ruined - games in which we have invested quite a bit of time.
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  #67  
Old February 15th, 2008, 04:04 AM
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Default Re: Scales bugs in Dom3.14

I'm in the same game and still recovering from the 3 simultaneous unrest events I got on the second turn when all my order disappeared.
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  #68  
Old February 15th, 2008, 05:19 AM
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Default Re: Scales bugs in Dom3.14

> On turn 5 I had the 'major plague' event.

Thats harsh

I made the rare unrestricted plague event limited to turn 10+
The death 1 rare one 5+
The death 3 common one no turn limit
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  #69  
Old February 15th, 2008, 06:25 AM

calmon calmon is offline
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Default Re: Scales bugs in Dom3.14

Quote:
Kristoffer O said:
> On turn 5 I had the 'major plague' event.

Thats harsh

I made the rare unrestricted plague event limited to turn 10+
The death 1 rare one 5+
The death 3 common one no turn limit
But isn't that the drawback of Order/Misfortune? I mean thats the risks of taking it... chance of major problems.
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  #70  
Old February 15th, 2008, 06:38 AM

Don_Seba Don_Seba is offline
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Default Re: Scales bugs in Dom3.14

I have NEVER seen the major plague (half population dies) happen with a growth dominion before 3.14. In the few weeks since the patch, I have had it happen in two of the three games I am in, both times in my capitals. Yes, order/growth/misfortune used to be a gamble, but a smart one.

Now, it is suicide. Turn two, goodbye order. Turn three, farewell growth. Misfortune's there to stay, of course. And that's with dominion 7.
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