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  #61  
Old June 6th, 2008, 07:21 AM
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Humakty Humakty is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I'll run another game this week-end on the new version.
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  #62  
Old June 6th, 2008, 04:42 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

Okay I have played a game on the map--it was fun but playing against the AI isn't my favorite thing. And I cannot come up with any subtle strategic criticisms of your layout since, again, the AI doesn't motivate me to think that deeply.

I would consider playing a multiplayer game on it if I weren't so booked up already.
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  #63  
Old June 6th, 2008, 08:08 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

the things you need to do should be seen when selecting the map and setting up the game.. else read the first post here.
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  #64  
Old June 6th, 2008, 08:38 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

Yeah, I saw the bit about choosing the King, Church, etc. and I did that. But I also needed to choose an age and I don't recall being prompted to choose any particular one--yet when I tried anything but MA, I couldn't add the right number of players for some weird reason. It wasn't a big deal, but it could confuse somebody.
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  #65  
Old June 7th, 2008, 07:02 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I've started a games with EA Niefelheim, with three additional gangs, and LA T'ien Ch'i started with a vampire count and ghost champion (heroes both) + 10 ghosts/ 5 vapires.

I met them on turn 2 with my pretender, prophet and starting army, it was painfull.

I suppose indeps are not cleared when gangs are added ?
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  #66  
Old June 7th, 2008, 07:30 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

there is an independant prov which has something like that in it.. it;s not supposed to be from a gang though :F
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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