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  #61  
Old October 20th, 2007, 06:23 AM
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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

Could we perhaps speed this game up a bit? The time limit as of now is almost ridiculously long for start game.
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  #62  
Old October 20th, 2007, 11:41 AM
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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

I had hoped it would start a bit quicker than this myself...

That said, this was started explicitly as a game for those who couldn't guarantee a fast turnaround (due to children under 3, pregnant partners, unreliable major national broadband providers <gnashes teeth>, whatever).

Therefore, I feel I can only alter turn generation on a unanimous vote from the players.

Post votes on this thread, saying what speed you can commit to putting in turns (24h, 48h or 72h, for example). If you need things to stay the way they are, please say so.

I will reset the host time to the highest agreed time interval.

To set the ball rolling, I can currently guarantee turns from myself every 48 hours.

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  #63  
Old October 20th, 2007, 01:07 PM
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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

I think 48h are more than enough for the first 15 turns in a very slow game like this. I mean. doing your turn at this stage won't take you more than 5 minutes at most. Then we could change to 72h. My 2 cents.
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  #64  
Old October 20th, 2007, 02:16 PM

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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

You are both right. I think it would be a bit unfair to force smaller time windows without unanimous consent, as Gregstrom pointed out. However, I do agree to encouraging faster turns if people can comply with that - still, there are no obligations - the game is meant for people who cannot guarantee a fast turnaround, after all.

I would agree to a 48hr/turn arrangement till turn 15.
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  #65  
Old October 20th, 2007, 02:42 PM
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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

I agree with all. I can commit to 48/h through turn 15, afterwards 72/h sounds good.
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  #66  
Old October 21st, 2007, 03:58 PM

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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

I am happy with 48hr turns
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  #67  
Old October 21st, 2007, 05:28 PM

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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

I'd like to suggest simply aiing stalers. With a week to take your turn, there isn't any excuse to stale.
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  #68  
Old October 22nd, 2007, 06:40 AM

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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

I'm unhappy with the slow progress so early on - I was expecting turnarounds of 1-2 days with just the occasional delay when someone got stuck in real life.

I'd have to admit that were the time limit 48h, I'd have missed this weekend due to being away. Having said that, I can stick to 48h for a few weeks at least. 72h would be my second choice. We can rethink at t15.
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  #69  
Old October 23rd, 2007, 11:20 AM

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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

I know I am at least partially responsible for the delays (Sauromatia). The game started at an unfortunate time for me - doing some global traveling with limited internet access. When I signed up for the game, I had thought it would start a bit earlier and I would have a week or two of play before I started traveling.

So, while I would love to commit to 48 hours, I would undoubtedly stall a few turns. I will be back in the US and able to play more regularly the beginning of November.

All that being said, if everyone would like to speed things up, I could change my nation to AI and look to join a different game in Nov.

Sorry about the inconvenience.
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  #70  
Old October 23rd, 2007, 12:03 PM

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Default Re: Slow Boat to T\'ien Ch\'i - Recruiting

Then I suggest we leave the timer as is. After all, we all signed up for a slow game.

Still, if we can get turns done faster, everyone is happier - so send those turns as soon as it is possible for you.
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