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  #61  
Old May 12th, 2008, 03:43 AM
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Default Re: Attempting to improve the AI for Proportions 3

Do you really think it's feasible to create an interface to read and use the SE4 UI?
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  #62  
Old May 12th, 2008, 03:54 PM
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Default Re: Attempting to improve the AI for Proportions 3

Certainly.

The toughest part would be the text recognition, but the fonts are all known, and the text locations are in fixed positions too. (With some simple adjustments for screen resolution, but I already deal with that in the Windowed SE4 tool)

Giving orders should be easy too:
"Select ship X" --> Go to ships list, scroll down until the ship name is found, then click it.
"Move/warp/etc to a location" --> press hotkey, click galaxy map, click coordinates.
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  #63  
Old May 12th, 2008, 04:20 PM
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Default Re: Attempting to improve the AI for Proportions 3

I guess I missed the threads on the windowed SE4 tool. What are you using to screen-scrape and manipulate the UI?
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  #64  
Old May 12th, 2008, 10:06 PM
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Default Re: Attempting to improve the AI for Proportions 3

AutoHotKey is what the Windowed SE4 Tool uses.

http://imagemodserver.mine.nu/other/...indowedSE4.zip
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  #65  
Old May 13th, 2008, 01:57 AM
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Default Re: Attempting to improve the AI for Proportions 3

Sweet, SJ. Your Windowed SE4 Tool is great.
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  #66  
Old May 13th, 2008, 02:13 AM
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Default Re: Attempting to improve the AI for Proportions 3

Thanks but I don't know what it does. I ran it and it gave me system tray programs. Is there a doc of some sort?
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  #67  
Old June 3rd, 2008, 10:41 PM
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Default Re: Attempting to improve the AI for Proportions 3

You only need one copy of it running.
Then launch SE4

The tray tool will:
1) Remove the black border around the game.
2) Let you click and drag any of the game windows around as if it were a real window.
3) Let you shift-click and CTRL-click in the design screen and the simulator setup, to add or remove 10 (or 50) items at once.

See:
http://imagemodserver.mine.nu/other/...indowedSE4.png
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  #68  
Old June 3rd, 2008, 10:43 PM
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Default Re: Attempting to improve the AI for Proportions 3

Oh, and this weekend I made myself a nice OCR program which can tally up the maintenance costs for the PBC game.

One step closer to being able to export all the game data for that external AI.
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  #69  
Old June 4th, 2008, 03:00 AM
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Default Re: Attempting to improve the AI for Proportions 3

Aha! Now that is very cool, SJ. I am impressed! Thank you for explaining it to me and attaching the screenshot. Hmmm... very interesting...
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  #70  
Old June 25th, 2008, 02:38 PM
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Default Re: Attempting to improve the AI for Proportions 3

Yo PvK can you give us a list of the new stuff that you added Thanks
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