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  #61  
Old October 19th, 2006, 10:19 AM
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Baalz Baalz is offline
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Ah, cool. Thanks Arameyan! I'll kill you last.
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  #62  
Old October 19th, 2006, 10:59 AM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Make sure to delete the original random map file if you connected to the game before I had to restart it, otherwise, you'll be playing on a map that doesn't match what's happening in the game.
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  #63  
Old October 19th, 2006, 11:51 AM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Turn 2 is up, please check and make sure that everything worked properly.
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  #64  
Old October 19th, 2006, 12:00 PM

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Default Re: MP Game, Early Era, Random Nations, Victory Po

Will it cause a problem to delete and re-create the map file even though we've already taken turn 1?

I don't recall if I did my turn before or after your announcement.

I assume the map is in the \maps folder. Is it called _randommap_randomnation.rgb?
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  #65  
Old October 19th, 2006, 12:01 PM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Quote:
Arameyan said:
Corwin:

If u want in windows you can create one shortcut for each Dom3 mp game. Just modify the path of a Dom3 shortcut this way (for example):

"C:\Program Files\dominions3\dom3.exe" --tcpclient --ipadr 68.148.13.231 --port 10101 --nonationsel

this is very fast and u can create bilions of shortcuts, one for each mp game (just keep one non-modified shortcut for obvious reasons). I renamed mine:

"Agartha EA MP"

You can rename yours:

"The Agartha-is-too-stong EA game"

Thanks a lot Arameyan, it's very good to know!
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  #66  
Old October 19th, 2006, 12:19 PM

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Default Re: MP Game, Early Era, Random Nations, Victory Po

Quote:
Corwin said:
Quote:
Arameyan said:
Corwin:

If u want in windows you can create one shortcut for each Dom3 mp game. Just modify the path of a Dom3 shortcut this way (for example):

"C:\Program Files\dominions3\dom3.exe" --tcpclient --ipadr 68.148.13.231 --port 10101 --nonationsel

this is very fast and u can create bilions of shortcuts, one for each mp game (just keep one non-modified shortcut for obvious reasons). I renamed mine:

"Agartha EA MP"

You can rename yours:

"The Agartha-is-too-stong EA game"

Thanks a lot Arameyan, it's very good to know!
Yep, its a bit of a timesaver. I also like to add -c --nocredits to my shortcuts as well.
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  #67  
Old October 19th, 2006, 12:43 PM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Quote:
tibbs said:
Will it cause a problem to delete and re-create the map file even though we've already taken turn 1?

I don't recall if I did my turn before or after your announcement.

I assume the map is in the \maps folder. Is it called _randommap_randomnation.rgb?
Yes, that's the correct file, and no, it shouldn't cause a problem if you delete it, as the server will automatically send it to you when you reconnect.
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  #68  
Old October 19th, 2006, 01:37 PM

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Default Re: MP Game, Early Era, Random Nations, Victory Po

Glad it helps!

Now I'm going for a -very- beginner question:
How a 48 hours quickhost is exactly workning? I tought it means that turns will be never be created before 48 hours, even if everyone have played. It doesnt seem to be the case as turn 2 is up (yay!). Does it means that the 48 hour is a deadline so any player that havent played lose his turn?

In any case i'm fine with it!
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  #69  
Old October 19th, 2006, 01:46 PM
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Quickhost means that the turn is hosted as soon as everyone submits their turn, unless X hours (in this case 48) have passed, in which case it will host.

Now everybody fear the aging mages of Ermor, they are so old your soldiers will feel uncomfortable next to them and leave
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  #70  
Old October 19th, 2006, 02:42 PM
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Tyrant Tyrant is offline
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Default Re: MP Game, Early Era, Random Nations, Victory Po

Magic is for gurlymen, all shall fall to the strong arms and sharp axes of Ulm!
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