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September 27th, 2005, 03:59 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
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Re: calling all players
yeah fine by me! just got to get my dad to sort it out!
curious cat would you like to be with me and shovah?
then endoperez and folket all you have to do is find another player and we can begin
please people write who you are here and endo, chooose who you are now...
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 27th, 2005, 04:12 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
TCP/IP means that after the address/port are given, the game automatically connects and gets the turn. It is possible to send the file in e-mail to those who can't connect because of, e.g., aggressive firewall, and let the others use TCP/IP.
Is 3vs3 fine with Naresh? It would be about 20 provinces/player. With six players, which places would be working starting sites? East/West might not work too well because everyone would have good defending positions. Maybe something like this:
Code:
...M.1...
.1.M.....
...M....2
.1....MM.
.MM...M..
.2....2..
Naresh, could you edit the title of the original post's title to
' Calling all players - 1 player needed for 3vs3 ', and edit the original post to include the latest information:
Map: North West Middle Earth, 119 provinces
6 players on two teams: 3 vs 3
players:
Naresh (Man) and Shovah (Ulm) in the same team,
Endoperez and Folket playing but still undecided about teams/nations, CuriousCat probably playing.
1 place open, any non-taken nation is available but Folket and CuriousCat can choose over any new player if the choice happens to be the same.
Game will be TCP/IP if hardware firewall manual is understandable. The initial 10+ turns will be played in a day or two, after that the rate of turns slows down to 3-4 per week.
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September 27th, 2005, 10:18 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: calling all players
When's the initial blitz planned? I'll join if it works out with my schedule; I'm away this weekend unfortunately.
My nation prefs are C'tis, Marignon...then whatever.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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September 27th, 2005, 11:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
I think Naresh's team could use an Astral nation, to find more Astral sites and gems and so be more capable of dispelling bad globals.
I'm GMT+2 and Naresh probably GMT+0, and I think Reverend would be GMT -5. If Folket, shovah and CuriousCat are between these time zones, we might be able to play the "blitz". If not, it probably has to be a weekend so that everyone can play at the same time.
EDIT:
I think Reverend Z has at least some multiplayer experience, so he could go to Naresh's team. Both C'tis and Marignon can at least search for Astral sites, so that would fit, too. That would leave me, Folket and CuriousCat to "my" team. Does anyone have objections against this?
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September 27th, 2005, 12:41 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
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Re: calling all players
none what so ever I'll change the post now...
he he...
(this is why endoperez is hosting)
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 27th, 2005, 11:02 PM
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Corporal
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Join Date: Oct 2004
Posts: 52
Thanks: 0
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Re: calling all players
Ok, I guess I'm back in.
I'm out of town this weekend though.
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September 27th, 2005, 11:25 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Okay. You are in "my" team, with me and Folket in. He's playing Arcoscephale, I'm considering Jotunheim but can take something else too.
Naresh's team has Man and Ulm, and Reverend Z prefers C'tis and Marignon.
EDIT: of course, as two players are out next weekend we can't start then. Any suggestions?
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September 28th, 2005, 04:04 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
team 1
1.High priest Naresh Man
2.Shovah Ulm
3.Reverend Z either C'tis or Margnon
team2
1.Endoperez considering Jotunheim
2.Folket Arcscophale
3.Curious Cat not chosen
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 28th, 2005, 04:58 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Update the first post too. Looks fine, though. Anyone have any suggestions for the starting blitz? This weekend won't do, would next week's weekend be fine? If someone can't play even then, it might be better to just start playing few turns a week from the beginning, to get this started.
EDIT: it seems Naresh is out the next weekend. So, should we just start playing then? I'd need you to send me your pretenders when you are ready, and I'd still like to hear comments on e.g. starting provinces. No one commented on my ASCII map.
The pretenders can now be sent to [email protected]; it could be automated by I haven't yet learned how to do it. Add a password at pretender creation, just something that will prevent accidental opening of wrong turn.
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September 28th, 2005, 05:44 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
I have learned something new from the workings of networks, but firewall still lies untouched. However, I checked the starting provinces. Would these be fine by you (press # and enter province number to center to a province).
Team 1: 94, 47, 75
Team 2: 18, 10, 37
I'll throw dice to see which player gets which starting province and which team which set after all players are ready. All provinces neighbour (and one is) a mountain or forest province, and I think all have either wastes or farmlands next to them, so each player should have a reasonable start regardless of their strategy (units/mages/pretender).
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