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April 16th, 2015, 08:13 AM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 435
Thanked 275 Times in 103 Posts
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Re: SCENARIOS!
Thank you Wulfir, i'm sure it is excellent for a PBEM battle as same as most (if not all) of your scenarios.
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February 22nd, 2016, 09:05 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Thanked 5,702 Times in 2,814 Posts
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Re: SCENARIOS!
Yeah,IDK why but a number of Ulfs scenarios were missed over the years and I want to get as many as I can into the game for everyone to enjoy and the new additions Andy added to scenHack let me search easily to find if one had been missed or I'd just forgotten the name
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The Following 2 Users Say Thank You to DRG For This Useful Post:
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February 22nd, 2016, 10:09 AM
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Corporal
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Join Date: Oct 2010
Location: Czech Republic
Posts: 50
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Thanked 49 Times in 21 Posts
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Re: SCENARIOS!
Quote:
Originally Posted by DRG
Yeah,IDK why but a number of Ulfs scenarios were missed over the years and I want to get as many as I can into the game for everyone to enjoy and the new additions Andy added to scenHack let me search easily to find if one had been missed or I'd just forgotten the name
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I wholeheartedly agree.
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May 8th, 2016, 02:41 AM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: SCENARIOS!
Nineveh Plains, Iraq
May 2, 2016
A sudden ISIS attack against Kurdish Peshmerga forces holding the town of Tel Askuf provokes the deployment of a US Navy SEAL Quick Reaction Force to protect US Advisors in the area. At the same time US air is also directed towards Tel Askuf. A bad day for ISIS is approaching....
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May 8th, 2016, 03:37 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: SCENARIOS!
This should be interesting.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 8th, 2016, 05:23 AM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
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Re: SCENARIOS!
Al-Hawl, Syria
November 13, 2011...
The Kurdish YPG with allied Arab Al Sanadid militia moves forward against the ISIS held Syrian town of Al-Hawl - located on the main road running beteen Raqqa and Mosul, the two major cities under ISIS control. The Kurds have momentum and confidence but are lightly armed, the ISIS forces on the other hand have been able to stock up on some equipment from former Syrian army camps nearby yet they suffer from the ever present US air strikes...
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May 8th, 2016, 06:21 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: SCENARIOS!
At first glance (only on turn 12) at scenario #391 I foresee trouble for my defenders vs the apx. 10-15 HMGs on (lightly) armored ISIS vehicles. They just stand off out of range of anything I have that can effect them and pummel my positions.
Guess I need to fall back actually inside the villages and make it a close quarters fight.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 10th, 2016, 05:10 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: SCENARIOS!
When the numerous HMG armed vehicles operated by ISIS first appeared the situation looked bleak indeed. But by dropping smoke just in front of my own positions I lured the armored HMG vehicles into range of what AT weapons I had and concentrated the fire of all (6) of the MMGs I had on the unarmored but heavily armed technicals.
The real surprise ... no not surprise ... shocked amazement was when not one but both B-52's managed to drop their loads exactly where they'd do the most good. They easily caused 20%+ of the ISIS casualties between them and broke the main attack up so badly that as the units rallied and trickled into my defensive positions it was a classic turkey shoot. As much as I hate to do so I have to give credit where it's due. Hats off to the US Air Force!
The arrival of a UH-60 Blackhawk allowed a couple SEAL Teams to go mortar hunting. In short order ISIS indirect fire ceased to be an issue.
After the loss (with VERY little gain) of one platoon of locals at a roadblock to the southwest ISIS charged up the road to the town ... and right into a militia/SEAL ambush. I could almost feel sorry for them.
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Having sorta finished scenario #391, I quit on turn 27 because the the last 5 or so turns all I had been doing was chasing down survivors.
I never even got the turn 30 B-52, not that I had any use for it, and in fact I never used the A-10s as there was nothing for them to shoot at (given that the AI prefers blue-on-blue at close engagement ranges).
My incredible stroke of luck with the B-52s not withstanding I think 45 turns for the scenario is much to long, maybe 30.
I don't have an end of scenario report but ISIS losses were close to 100% whereas mine were maybe 50 max, probably closer to 40.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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May 10th, 2016, 07:10 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: SCENARIOS!
Quote:
Originally Posted by Suhiir
After the loss (with VERY little gain) of one platoon of locals at a roadblock to the southwest ISIS charged up the road to the town ... and right into a militia/SEAL ambush. ..
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If you play it again they might not charge up the road.... that is the old AI preference for movement and we've coded the game to do that once in awhile just to keep people on their toes ( unless the road is the only really clear area on the map )....otherwise the AI doesn't "understand" roads are a fast way to destruction as much as before with the CD version... the DL version doesn't use the advanced AI movement code
However, it WAS fun to hear you give credit to the USAF ( and if you play it again the AF might not be so accomodating......it is the randomness we've built in that keeps the game interesting )
Don
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May 10th, 2016, 08:48 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: SCENARIOS!
Quote:
Originally Posted by DRG
If you play it again they might not charge up the road.... that is the old AI preference for movement and we've coded the game to do that once in awhile just to keep people on their toes ( unless the road is the only really clear area on the map )....otherwise the AI doesn't "understand" roads are a fast way to destruction as much as before with the CD version... the DL version doesn't use the advanced AI movement code
However, it WAS fun to hear you give credit to the USAF ( and if you play it again the AF might not be so accomodating......it is the randomness we've built in that keeps the game interesting )
Don
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I just checked with the editor as I suspected wulfir may have set the formation waypoints along the road. He hadn't. My guess would be the units got "behind schedule" on their waypoints and took the fastest route (the road) to try to catch up.
Believe me I was totally amazed when the B-52s actually hit where they did. I usually count myself lucky if a level bomber manages to hit anything.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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