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  #61  
Old September 21st, 2005, 10:18 AM
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Default New icons: ASLAV

This is special for Luke, and the other Aussies around here:

Small quick pack with camoed ASLAV-PC, ASLAV-25 and ASLAV-25 with TOW tubes, if ever this one sees the light of day!

Added along is a LAV-AT on the same basis, in USMC three-tone camo.

No big deal, but well, I had said I would be doing it, so here it comes!

Next up: MLRS!

PlasmaKrab
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  #62  
Old September 21st, 2005, 11:01 AM
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Default Re: New icons: ASLAV

Plasma,

Do you know what's hapening with Joe Rieger's work?
I had in mind what he has already posted in the yahoo group.

His T-54/55/62 icon series looked very promising...
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  #63  
Old September 21st, 2005, 11:07 AM
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Default Re: New icons: ASLAV

Sorry, I have no news from him.
I tried to contact him once or twice in the past year IIRC, without reply.

Maybe Don and Andy would know better, since Joe has already done some work directly for the project.
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  #64  
Old February 18th, 2009, 07:51 AM
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Default Re: Problem with WinSPMBT vs of ShpEdit

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Originally Posted by Shadowcougar View Post
still looking for a M-88a1
Yes, I am digging this up from the distant past.

Has anyone done or found an icon for this vehicle?
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  #65  
Old February 18th, 2009, 10:52 AM
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Default Re: Player icon mods: wants

Just curious why you'd want an ARV ?

Don
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  #66  
Old February 19th, 2009, 06:51 PM
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Default Re: Player icon mods: wants

Hallo Plasma,

Wie geht's?

Ich würde ein Marder 1A3 mit Wüstentarn begrüßen. Ein Gepard mit Wintertarn wäre auch gut. Machst Du auch LBMs?
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  #67  
Old February 19th, 2009, 09:51 PM
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Default Re: Player icon mods: wants

Quote:
Originally Posted by DRG View Post
Just curious why you'd want an ARV ?
If that was directed at me it would not be for its actual effects in the game. Mainly it would be for use in a campaign storyline. Will it change the battle, no and no vehicle damage will get fixed by them being there but it does allow the ability to recover vehicles in so much as to slap the tow cables on them and drag them out of harms way for use in the next scenario of the campaign.
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  #68  
Old February 20th, 2009, 04:41 PM
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Default Re: Player icon mods: wants

That actually makes sense; you can then "drag" away a precious disabled tank from a poor position into a more secure position, to ensure that it isn't destroyed in an enemy counterattack.
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  #69  
Old February 20th, 2009, 05:47 PM
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Default Re: Player icon mods: wants

Suppose another tank puts a 120mm round into the ARV ? lol
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  #70  
Old February 20th, 2009, 09:24 PM
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Default Re: Player icon mods: wants

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by DRG View Post
Just curious why you'd want an ARV ?
If that was directed at me it would not be for its actual effects in the game. Mainly it would be for use in a campaign storyline. Will it change the battle, no and no vehicle damage will get fixed by them being there but it does allow the ability to recover vehicles in so much as to slap the tow cables on them and drag them out of harms way for use in the next scenario of the campaign.
Well Mike if you do maybe "suggest" the player bail the crew of the towing vehicle for one turn because that cable isn't going on by magic

Don
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