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September 2nd, 2004, 10:40 AM
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Corporal
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Join Date: Oct 2003
Location: Rochester, NY
Posts: 75
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Re: Patch 2.13 available now
All of this talk on flying taunts from the disabled reminds me - there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.
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September 2nd, 2004, 11:14 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: Patch 2.13 available now
Thank you, Illwinter.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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September 2nd, 2004, 11:36 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Patch 2.13 available now
Quote:
geo981010 said:
there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.
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AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please.
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September 2nd, 2004, 11:45 AM
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Corporal
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Join Date: Sep 2003
Posts: 54
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Re: Patch 2.13 available now
"AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please. "
Crippled.
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Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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September 2nd, 2004, 11:51 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Patch 2.13 available now
Quote:
von_Schmidt said:
Crippled.
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Is this one of the new afflictions that were introduced a patch or two ago? I've yet to see it.
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September 2nd, 2004, 11:59 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
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Re: Patch 2.13 available now
Quote:
Arryn said:
Quote:
geo981010 said:
there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.
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AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please.
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How about "Limp", that's -4AP. At least on most infantry troops, that's a pretty severe AP reduction.
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September 2nd, 2004, 12:32 PM
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Corporal
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Join Date: Sep 2003
Posts: 54
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Re: Patch 2.13 available now
'Limp' is the one I meant - not 'crippled'. My bad.
Don't know if it affects stratmove though.
__________________
Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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September 2nd, 2004, 12:39 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Patch 2.13 available now
no, "crippled" is an old affliction. you've no doubt seen it but forgotten about it, arryn. It is, in fact, notoriously useful, as crippled units set at the back on hold and attack generally prevent pretender routs
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September 2nd, 2004, 12:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Patch 2.13 available now
Quote:
fahdiz said:
Thank you, Illwinter.
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I love to see Posts that show that some people still remember how to "pay" for free things. Please and ThankYou go a long way in everything that is beyond the initial purchase disc (patches, mods, maps, 3rd party programs)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 2nd, 2004, 02:55 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Artifact bug status?
Quote:
geo981010 said:
The good news is that JK confirmed that this is because of the cheat detection code. So the cheat protection was changed, though that isn't in the patch notes so it's a free bonus. Since the turn won't process, I guess this means that the server is doing at least some checks for valid orders but it doesn't like the unique item spells? How much did the cheat detection change, and do we have a dabbler in the black arts who can try some of the posted (but then deleted) 2h hacks and see if they are caught?
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could you perhaps update the patch description and include improvements in cheat detection and other changes too ?
i personally love always to know all changes
with paradoxgames this is sometimes a 10 pages long list but this way i just feel better informed
finally 1 small question related to this :
got the cheatdetection fixed with using an alchemist stone and then removing it to the lab for taking another item again e.g. still result in triggering cheat detection ?
since you changed better stacking of different 50% resist items do you plan to further improve the system on the following ?
if an archangel e.g. with 50% lightning resistence wants 100% lightning resistence he can't take a ring of lightning resistence or a copper plate .
so i suggest that 50% + 100% just result in 100% resistence .
because the 50% lightning resistence of the arch angel e.g. was surely not intended as a curse but atm it is .
the only nonunique item is the Scutata Volturnus if zens miqr is still correct .
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