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  #61  
Old June 14th, 2004, 06:39 PM

Lunaticus Lunaticus is offline
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Default Re: OT: Flowers for the grave of MoM.

Thank you very much!
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  #62  
Old June 14th, 2004, 07:35 PM
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Default Re: OT: Flowers for the grave of MoM.

I'm a programmer and I rather like Python, though I've only seriously used it for one project several years ago. It's extremely flexible about what it lets you do, and it offers strong cross-platform libraries to do all kinds of things.

It's extremely good for fast prototyping, or anything where execution speed isn't critical, but development speed is desired. The cross-platform aspect is great, too.

It was quite easy to learn and use. Also since it costs nothing, it doesn't hurt to give it a try.

PvK
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  #63  
Old June 14th, 2004, 08:24 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: OT: Flowers for the grave of MoM.

RATS. EotFS was so recently without a publisher? Why didnt we get them signed on here?

Quote:

NEWS (updated 6-8-04)
Holistic Design Inc. Signs on to (snipped)
Any others hanging out there waiting for a publisher?

[ June 14, 2004, 19:25: Message edited by: Gandalf Parker ]
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  #64  
Old June 14th, 2004, 08:57 PM
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Default Re: OT: Flowers for the grave of MoM.

Hm, I was under the impression that "Stars! Supernova" had publisher problems as well. I haven't checked their site for a long, long time however. For all I know, Mare Crisium dissolved already.
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  #65  
Old June 14th, 2004, 10:21 PM
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Default Re: OT: Flowers for the grave of MoM.

Yeah but they want a publisher who will do "advances". Pay them to work on finishing it.

I do think that Stars was a wonderful game. And I would LOVE to see the new one come out, but Im not sure Id want to put MY neck out that far to see it.
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  #66  
Old June 15th, 2004, 03:18 AM
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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by PvK:
I'm a programmer and I rather like Python, though I've only seriously used it for one project several years ago. It's extremely flexible about what it lets you do, and it offers strong cross-platform libraries to do all kinds of things.

It's extremely good for fast prototyping, or anything where execution speed isn't critical, but development speed is desired. The cross-platform aspect is great, too.

It was quite easy to learn and use. Also since it costs nothing, it doesn't hurt to give it a try.

PvK
The strong cross-platform libraries is what has interested me since I plan on using this ability quite liberally. I do have somewhat of a concern on execution speed. What have you experienced with execution speed. Comparable to Pascal or Perl? Do you have any references that you reccomend? My skill level I would say is moderate. I know mostly industrial automation Languages such as Ladder Logic, LISP, Pascal and Fortran. I play with C++ but I am stil self teaching myself.
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  #67  
Old June 15th, 2004, 08:18 AM
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Default Re: OT: Flowers for the grave of MoM.

As for execution speed, there are plenty of tests out there. I random one from google is here.

As for cross-platform and as long as you plan to distribute the executables, there are lot of choices, from C/C++ (with XP libraries) to Perl, Python and Ruby. A short breakdown:

C/C++: Nothing beats these beast for availbility of libraries; relatively hard to learn; unparalleled execution speed.

Perl/Python: The two by far most popular scripting Languages. Both offer excellent XP, large libraries, slow execution speed and fast development time. Python is "stricter" and more formal than Perl; otherwise the Languages are very similar in aim&spirit, so pick the one you like the most.

Ruby: Is relatively new. If you don't care about popularity and large libraries, this may be the ticket. It looks really, really cool but I have not yet had the pleasure.
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  #68  
Old June 15th, 2004, 09:38 AM

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Default Re: OT: Flowers for the grave of MoM.

Instead of learning C or C++, I recommend stabbing yourself in the head. It will be less painful and you will probably end up with a better program. Except if you are writing specialized software like hardware device drivers or a graphics rendering engine, or if you have to maintain a program that is already written in one of these Languages, there is not any good reason to use them. They are totally obsolete.

If you do have to maintain a program already written in C or C++, see my previous advice.
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  #69  
Old June 15th, 2004, 10:37 AM

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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by PrinzMegaherz:
Halfling Slingers of doom.

They owned nearly every standard unit in the game due to their luck. I love them :-)

quote:
s it possible to get a Version of Master of Magic that works for windows xp? I'll check out that site Gandalf mentions.
If that is what you whish, here you go: Dosbox

Emulates a complete computer that is capable of running most of the older games... I'm using it for Mom, Dungeon MAster and Star Control, also the Last one got some graphical errors

Apologies for this very late offtopic reply.

Why run DM and SC (the second one I assume) in DosBox?
In case you didn't know:

Dungeon Master - Return to Chaos

PC remake of DM and CSB with minor enhancements. Currently at Version 0.28 but it's quite stable (only had a couple crashes playing through DM). Also coming up is a map editor so there may be new dungeons to explore in the future.

The Ur-Quan Masters

Remake of Star Control 2. Version 0.3 so far and it's somewhat buggy.

[ June 15, 2004, 15:34: Message edited by: Gandalf Parker ]
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  #70  
Old June 15th, 2004, 02:21 PM
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Graeme Dice Graeme Dice is offline
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Default Re: OT: Flowers for the grave of MoM.

Quote:
Originally posted by Sheap:
They are totally obsolete.
Which is, of course, a totally false statement, but don't mind. Keep on spreading that FUD.
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