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  #61  
Old November 3rd, 2003, 04:31 AM

Treebeard Treebeard is offline
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Default Re: Dominions II Bug Thread

I was playing C'tis with the desert tombs theme (why it costs 200 points while Niefelheim costs 50 is beyond me) with a death 9 pretender, hoping that the fallen blessed sacred serpents would come back to live as tomb wyrms, but they didn't even return as souless...
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  #62  
Old November 3rd, 2003, 10:29 AM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
quote:
I have this "cannot create temp file" too in solo play, and then the game crash. The error log dont give any clue.
I see two possible reasons for this. Either the disk where your temp files are stored (usually c is full or some disk cleanup program has remove some of dominions temporary files.

Or maybe the temp folder is write protected, but it really shouldn't be that.

I dont think lack of disk space can explain (I had 1.6 Go free as of now).
As for the temp file, where it is located? In the dominions directory, or elsewhere?
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  #63  
Old November 3rd, 2003, 11:41 AM
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Default Re: Dominions II Bug Thread

Province A and B are neighbor.

A contains an Army (J) (Jotun big giants)
B contains an Army (M) (Machaka big spiders)

J ordered to conquer B
M ordered to conquer A

Result : both province conquered. no combat

Do you find it realistic that both armies can swap without clashing ?

EDIT : added "without clashing"

[ November 03, 2003, 09:42: Message edited by: iRichard ]
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  #64  
Old November 3rd, 2003, 03:30 PM

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Default Re: Dominions II Bug Thread

for the windows API, you are using GetTempPath?
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  #65  
Old November 3rd, 2003, 07:44 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by iRichard:
Province A and B are neighbor.

A contains an Army (J) (Jotun big giants)
B contains an Army (M) (Machaka big spiders)

J ordered to conquer B
M ordered to conquer A

Result : both province conquered. no combat

Do you find it realistic that both armies can swap without clashing ?

EDIT : added "without clashing"
This depends on the size of the armies. Large armies do clash, but smaller ones might cross the border at different places. It's not a bug.
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  #66  
Old November 3rd, 2003, 07:58 PM

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Default Re: Dominions II Bug Thread

Not exactly a bug, rather a design oversight/simplification:

Niefel Jarls that cast Twiceborn 'shrink' down to human sized Wights upon death & revival, so the result is kind of unimpressive.
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  #67  
Old November 3rd, 2003, 08:36 PM
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Default Re: Dominions II Bug Thread

Quote:
This depends on the size of the armies. Large armies do clash, but smaller ones might cross the border at different places. It's not a bug.
Well, I have to improve my army building skill and try again
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  #68  
Old November 3rd, 2003, 09:58 PM

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Default Re: Dominions II Bug Thread

Got a bug or two myself:

Once, I am under the impression that friendly fire is a lot more evil than it used to be in Dominions I, but that might be just me.

Then, when successfully storming an enemy's castle (I have yet to fail a storm), there's no numbers in the message, like how many people I have lost, etc, even though its linked directly to a battle view.

In the demo Version, you can "info" an enemy nation via the score list, but if you do, the OK (the only avaiable option) is greyed out and when clicking it, I am informed I can't play this nation. Hmm. I never intended to, I was just taking a look. You have to close the window with ESC.


Hmm, I think I got two more bugs, but I forget about them while registering in this forum. :/
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  #69  
Old November 4th, 2003, 02:57 AM
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Default Re: Dominions II Bug Thread

Quote:
I dont think lack of disk space can explain (I had 1.6 Go free as of now).
As for the temp file, where it is located? In the dominions directory, or elsewhere?
I think it something like c:\windows\temp, but it may differ depending on the type of Windows used.

[ November 03, 2003, 12:57: Message edited by: Johan K ]
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  #70  
Old November 4th, 2003, 12:24 PM

Karacan Karacan is offline
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Default Re: Dominions II Bug Thread

Now I remember again. (What a good night's sleep can do for you.)

First, there appears to be a minor issue with Umlaute... like �, � and �. Ulm for one appears to use some, but they're never used in their units' names. I had two time a "Gnter" when I'm sure it should be G�nter.

Then, there's obviously something wrong with targetting ranged attacks. I have an army with two powerful earth mages running around right now casting bladewinds. The 30+ projectiles always make a nice wide circle around the obvious designated target. I have three consecutive turnfiles saved where those mages engagte in battle against moderately sized squads (of ten to twenty enemy units).
It's very aesthetic, true, but somewhat lacks in purpose.

[ November 04, 2003, 10:25: Message edited by: Karacan ]
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