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August 26th, 2004, 06:00 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Space Food Empires!
Quote:
Captain Kwok said:- Finish adding weapons to components.txt
- Finish adding racial facilities to facilities.txt
- Finish off system type entries (nebula/storm/asteroid etc)
- Add racial trait units to vehiclesizes.txt
- Make simple "placeholder" images for racial ships
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Well strike off systemtypes - I've finished entering them at work today.
In total there are 100 completely new systemtypes.
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September 9th, 2004, 11:48 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Greetings.
I thought I'd share some works in progress:
The upper ship is a Carrot Imperial Scout Ship Type I (140kT), and the lower ship is a Carrot Imperium Patrol ship (180kT). The textures are in development and more details (windows, vents, etc) will be added of course.
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September 12th, 2004, 01:58 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Here is the completed Carrot Scout Ship, Type I.
The upper image is actual portrait size, and the lower image is zoomed a bit so you can see some of the smaller details. I didn't go too crazy with the details since it'd be mostly a waste of time as they'd never be noticed in the portrait.
The ship itself is just under 9 metres in length and carries a crew of 40. It's generally armed with 2 Retinol BLasters, which are visible in the image. The engines themselves are located aft and are enclosed mostly in the primary hull, as opposed to most other carrots ships, which have their engines mounted away from the hull.
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September 12th, 2004, 02:39 AM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
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Re: Space Food Empires!
I can tell already, this mod is gonna be great! At least I am drooling over food this time.
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September 12th, 2004, 05:58 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Space Food Empires!
Hey cool, the ships look great. Are you going to add one shipset for each "race" in your mod ? I suppose that will be a LOT of work...
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September 12th, 2004, 11:48 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Space Food Empires!
COOL!!! If nothing else relese the ship sets and AI for these..be cool to add these to one of the other mods or games
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Kill em all let God sort em out
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September 12th, 2004, 11:48 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
Hey cool, the ships look great. Are you going to add one shipset for each "race" in your mod ? I suppose that will be a LOT of work...
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Sort of. For example I've designed two carrot ships - but they contain all the elements of the remaining ships - so it's just a matter of resizing the different components and adding a couple of custom details for each one.
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September 13th, 2004, 12:13 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
The Carrot Scout I and Patrol ship shown to scale:
Now, lots more to follow.
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September 13th, 2004, 12:41 AM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Space Food Empires!
New Taglines for SFE:
1.) Eat your greens before they eat you!
2.) Time for some salad, mutton chop.
3.) Fiber not included.
Wildcard [img]/threads/images/Graemlins/icon46.gif[/img]
All kidding aside, nice work Capt K.
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Caduceus
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September 13th, 2004, 12:00 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Space Food Empires!
Nice.
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