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  #671  
Old February 16th, 2003, 02:02 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Imperator Fyron:
Kwok, the 8472 ships on the ST mod web site are original images, created by Atrocities. Why are they listed as non-original images (red button instead of green)?
Because I obviously forget to fix that!
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  #672  
Old February 16th, 2003, 02:04 AM
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Default Re: *** Star Trek Mod Discussion ***

Okey-dokey.

The purple background of the top and bottom frames doesn't look very good. I suggest you make it black again.
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  #673  
Old February 20th, 2003, 10:21 AM
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Default Re: *** Star Trek Mod Discussion ***

Before I let this thread slide into oblivion, I thought I should reiterate that we have a nice forum at Fyron's Imerpial Forums. It works better since you can create individual topics and polls, and you don't have to scroll through any massive topics like this one. This will now be our preferred forum:

*** Star Trek Mod Forum ***

I promise to get the rest of the website update done this weekend. It will include the revised tech tree and proper descriptions for each of the new races. I also have the next week off for the most part, so I'm hoping to pump out a few more ships. Atrocities and I will also work out a timeline that we can try and stick to, so we can move out of 'kodos' status to a functional mod.
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  #674  
Old February 21st, 2003, 01:24 AM
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Default Re: *** Star Trek Mod Discussion ***

What's "kodos" status anyway? I thought Kodos was that green alien that always showed up on the Halloween episodes of "The Simpsons"...
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  #675  
Old February 21st, 2003, 01:57 AM
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Default Re: *** Star Trek Mod Discussion ***

He was referencing a guy that goes by the nick of Lord Kodos. Look for the Vectorian Mainframe Productions thread.
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  #676  
Old February 21st, 2003, 05:42 AM
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Default Re: *** Star Trek Mod Discussion ***

The term 'Kodos' status refers to a mod in the development stage. I use it in honour of the hardworking Lord Kodos and his infinite supply of mods in development for Space Empires.
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  #677  
Old February 25th, 2003, 03:38 AM
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Default Re: *** Star Trek Mod Discussion ***

I added the race descriptions for the Breen, Tholians, and Species 8472. I'll be adding the updated components & facility list tomorrow. Look for new ships later this week.
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  #678  
Old February 26th, 2003, 03:23 AM
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Default Re: *** Star Trek Mod Discussion ***

I've updated the Treknology section with about 40 new additions and at least 10 updates. Be sure to check out the Breen, Tholian, and Species 8472 sections as they are completely new.

Feel free to post in our official forum any comments and suggestions you might have!

Thanks again!

[ February 26, 2003, 02:01: Message edited by: Captain Kwok ]
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  #679  
Old February 26th, 2003, 04:26 AM
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Default Re: *** Star Trek Mod Discussion ***

Glanced at the tech section on the webpage, and I'm wondering what the point of "Mini" structural integrity field is?

They're both zero size, and one-per ship, so why would you ever want to use the weaker one?
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  #680  
Old February 26th, 2003, 04:31 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Suicide Junkie:
Glanced at the tech section on the webpage, and I'm wondering what the point of "Mini" structural integrity field is?

They're both zero size, and one-per ship, so why would you ever want to use the weaker one?
'Cause it is for vehicles like fighters, shuttles, and troops!
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