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  #661  
Old February 12th, 2003, 10:28 PM
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Default Re: A pirates life for me...

The hardened shields do require armor tech, while the mini shields don't. I'll fiddle it a bit to make it look better.

I will fix that description, thanks for mentioning it.
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  #662  
Old February 18th, 2003, 02:05 AM
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Default Re: A pirates life for me...

Also, the armored engines use the same pictures as the regular engines... can be confusing... why not use the fighter engine pics, those look armored...

Not to further delay that PBW game "Horrible Doom" though... what are they waiting on, even more bug fixes in P&N?
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  #663  
Old February 18th, 2003, 07:56 AM
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Default Re: A pirates life for me...

Well, I'd think that using the fighter engines would be pretty distracting

I have fiddled with the cultures for uniqueness and hopefully balance.

I've also gone through the weapons and sprinkled the double, half and quarter damage to shields damage types around, seeing as they work now!
I also felt that, especially considering the new advantage with weapons variety it has, that the organic racial trait should be split.
I pulled the organic armors, and the medical labs, and merged them with the "living ships" trait.
What I have now, is two 1500 point organic traits; basically split into offensive and defensive.

I also took the time to make most ship beam weapons NOT target planets. The fighter Versions do target planets, for the most part.
I see this as accounting for atmosphere, and scale. Orbital beam weapons knock down a house or maybe just make the clouds glow. On a fighter strafing the city, it could bLast a few buildings and the damage would add up.
Antiproton beams definitely do NOT work in an atmosphere

Ships will need to pull out the supply sucking missile weapons, planetary napalm or limited-quantity fighters to glass worlds. Or drop troops.

...

I'm also going to add some repair drones if I have the time to work out the details... They will be less efficient than regular repair components, but useful if you have a ship crippled at a warppoint and can't afford to send a ship to rescue it, or if you want to "store up" repair capacity for use all at once.
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  #664  
Old February 18th, 2003, 07:06 PM
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Default Re: A pirates life for me...

P&Nv3.1c PBW (zip)

I have decided to go ahead and reorganize the racial traits.
Regular, Pirate and Nomad are now all at the top, and the Advantage/Disadvantage pairs are all together.

I've also moved all of the Basic racial tech areas into a Category called "Racial Insight", separate from the theoretical, applied, and weapon tech categories.
That should help organize things a little bit.

Also, large supply storage bays had the same family as huge bays. That has been fixed, so they now both appear under "Show Latest"

[ February 19, 2003, 04:36: Message edited by: Suicide Junkie ]
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  #665  
Old February 19th, 2003, 05:41 AM
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Default Re: A pirates life for me...

Cool... I like the ship weapons not penetrating atmospheres... doesn't make much sense for barren worlds with no atmosphere, but eh, can't be perfect! Gonna incorporate these changes into the PBW Version as well, then?
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  #666  
Old February 19th, 2003, 06:40 AM
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Default Re: A pirates life for me...

Actually, that is the PBW Version.

The planetary weapons restrictions will probably have too big an effect on basic AI strategy, so I don't think I'll be including that feature in the Solo Version
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  #667  
Old February 19th, 2003, 11:49 AM

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Default Re: A pirates life for me...

Is this the Version that Horrible Doom is going to use?
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  #668  
Old February 19th, 2003, 05:17 PM
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Default Re: A pirates life for me...

dumbluck: Let's hope so, weren't we waiting for some sort of bugfixes in P&N for Horrible Doom to start? Or did the PBW admins just never get around to switching the game over?

SJ: Oops, didn't notice the PBW at the end of the Version name!
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  #669  
Old February 19th, 2003, 05:49 PM
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Default Re: A pirates life for me...

I've uploaded the file to PBW under "P&N (humans only)"

Its the same file as below.
Be sure to redo your EMP file, as the old ones won't work anymore.
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  #670  
Old February 20th, 2003, 01:01 AM
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Default Re: A pirates life for me...

Hey, is it too late to jump into "Horrible Doom"? I'd love to jump into the game (depending upon the status of the non-gold PBW game of course)...

Quote:
I have decided to go ahead and reorganize the racial traits.
Regular, Pirate and Nomad are now all at the top, and the Advantage/Disadvantage pairs are all together.
Thanks SJ, I realize that it was probably a lot of work to re-do the races, but it'll sure look snazzy (I'll go download it and have a look)

-jimbob
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