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July 29th, 2003, 02:29 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE5, Tell Aaron what\'s on your Wish List
3. Peaceful or Diplomatic win conditions.
Try the "Galaxy at peace for X turns" condition.
If you can get all the races to stop fighting, and come to a peaceful coexistance, game over, you win.
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July 29th, 2003, 03:56 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: SE5, Tell Aaron what\'s on your Wish List
AI Diplomacy, IMHO, I would like to see the AI intell tweaked up for most of the races, some are still to easy to use intel against.
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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July 29th, 2003, 05:21 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: SE5, Tell Aaron what\'s on your Wish List
I would like to see facility effects stack between families (but not within the same family). I would also like to see all modifiers multiply rather than add.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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July 29th, 2003, 06:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE5, Tell Aaron what\'s on your Wish List
It would be better if we could choose for each component, facility etc. if each ability on it stacks or not. Basically, take all stacking abilities (of the same type) on a ship, add them up (multiply, whatever). Then, compare to all non-stacking abilities. The ship gets whatever of these bonuses is best.
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July 29th, 2003, 06:42 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: SE5, Tell Aaron what\'s on your Wish List
movable Space Stations, Battle Stations, Starbases like in the Delv Mod, its great to be able to move them where you want them
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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July 29th, 2003, 08:47 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: SE5, Tell Aaron what\'s on your Wish List
Put a note in the log when a ship doesn't retrofit.
Tell me why a planet is rioting.
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July 29th, 2003, 12:36 PM
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Major General
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Join Date: May 2002
Location: Linghem, �sterg�tland, Sweden
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Re: SE5, Tell Aaron what\'s on your Wish List
The wait clock, that comes up when loading the game, couldn't the handles move around?
That would be the most valued and used improvement, almost enough to name it SE5 by this update only
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July 29th, 2003, 03:25 PM
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Sergeant
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Join Date: Dec 2002
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Re: SE5, Tell Aaron what\'s on your Wish List
Aaron!
I'm a long time se4 fan... i bought both se4 and se4 gold
please please add these - they are THE MOST IMPORTANT imho
1. Save partial turns for multiplayer games... with current pbw games, a turn often takes more than a few hours... ie, more than a couple of sittings - please allow partial saves turns. Better yet, when you hit end turn, allow the system to load that 'turn' file and continue issueing commands, thus modifying the players turn file.
2. SHIP combat INITIATIVE. please add something which interleaves the ship movement and shooting in combat... base it on speed and experience please -- fastest and most experienced crews go first Don't let ALL ships for one side go first... it just wrecks the game.
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July 29th, 2003, 04:13 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE5, Tell Aaron what\'s on your Wish List
I would like flexible, moddable retrofit options.
For example, an organic race that can retrofit ships to larger sizes at the expense of experience.
It would simulate organic growth, and the race could be restricted to only building baby-escorts, then growing them slowly into warrior-dreadnoughts with incubator-training facilities.
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July 29th, 2003, 05:04 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: SE5, Tell Aaron what\'s on your Wish List
Make Emissive Armor stack.
Not that the emissive effects should stack together and apply to every shot, but that each time an Emissive component is damage the Emissive bonus is taken off anew.
[ July 29, 2003, 16:36: Message edited by: Loser ]
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