.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #591  
Old May 25th, 2004, 08:33 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

yea... but howcome i can place weapons on the 5k Version ?

thats just silly
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #592  
Old May 25th, 2004, 08:50 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

What? 5k Version of what?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #593  
Old May 26th, 2004, 07:07 PM

XenoTheMorph XenoTheMorph is offline
Corporal
 
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
XenoTheMorph is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Well I have been looking around and the only other typos/bug I've seen are -

a) "Psychic Receptors VI" have roman numeral "III" instead of "VI".

and

b) The Ukra-Tal have an Ice Homeworld but have "Rock World Natives" selected for a racial trait.


Looking forward to the next update and everyone elses ideas
__________________
Xeno.

A Pessimist is just an Optimistic Realist.
Reply With Quote
  #594  
Old May 26th, 2004, 07:13 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
4)"Light Wooden Armour" (for units) should have the costs for "I" & "II" And "III" & "IV" swapped, since these pairs are identicle except for organics cost (it is higher for higher armour, but more advanced armour should be better AND/OR cheaper not neither!)
I do not see the problem? I costs 8, has 3 HP. II costs 7, has 3 HP. It gets cheaper with the tech advance. III costs 8, has 4 HP. More expensive but stronger. IV costs 7 and has 4 HP. It again gets cheaper compared with III.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #595  
Old May 27th, 2004, 06:35 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

As stated previously, you need to research the Troop Weapons technology, or the equivalent if you are not a physical race.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #596  
Old May 27th, 2004, 07:38 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by XenoTheMorph:
b) The Ukra-Tal have an Ice Homeworld but have "Rock World Natives" selected for a racial trait.
Maybe they originated on a rock world which had a sudden climate change...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #597  
Old May 27th, 2004, 08:29 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Yeah, rocks turned into the frozen water
Reply With Quote
  #598  
Old May 28th, 2004, 01:14 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

The 5kt size troop... can use the weapons with a mount but the 10kt cannot..
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #599  
Old May 28th, 2004, 05:19 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Since I am evil, I give you a teaser instead of a patch :

Version 0.14.06 - UNRELEASED:
Files Altered: Components.txt, Events.txt, TechArea.txt, UkraTal_AI_General.txt, VehicleSize.txt
1. Changed - The following tech areas now have a paradigm requirement so that they do not show up in the Expected Results for races that can not research them: Hyper Optics, Hyper Optic Nerves, Telescopes, Neutron Weapons, Weapon Overloading Weapons, Ship Capture, AP Explosive Warheads, Organic Neutron Weapons, Organic Weapon Overloading Weapons, Ship Infestation, AP Explosive Spores, Dispel Evocation, Spelljammer Capture, AP Explosive Glyphs.
2. Changed - Planet Rebellion events now all have a time delay.
3. Added - Two Covert Ops Leak events added, one on Catastrophic severity and one on High severity.
4. Fixed - Various typos in Events.txt fixed.
5. Fixed - Ironwood Structural Supports now require tech area Ironwood Armor instead of Iron Armor.
6. Fixed - Iron Structural Supports and Flowsteel Structural Supports roman numerals increased by 1.
7. Fixed - Light Flowsteel Armor III for units now has 14 structure, rather than 28.
8. Fixed - Psychic Receptors VI now has roman numeral 6 instead of 3.
9. Fixed - Ukra-Tal now take Ice World Natives trait instead of Rock World Natives.
10. Changed - Psychometabolism tech area now has max level set to 2 instead of 6.
11. Changed - Summoning Circle Expansion - Radioactives facilities now renamed to Summoning Circle Expansion - Mana. Their names are now not too long for the in-game display.
12. Changed - Hardy Industrialist space yard facilities now cost 12000 resources instead of 10000.
13. Fixed - No remote mining components mention anything about decreasing asteroid/planet value (as they do not do so).
14. Fixed - Remote Farming Teams now mention that organics are teleported back to the empire, not minerals.
15. Fixed - Remote Mana Refining Teams now have more clear descriptions.
16. Changed - Codes for Organic vehicles now make more sense.
17. Changed - Bio-Interceptor is now just Interceptor.
18. Added - All fighters, mines, satellites and weapons platforms now have descriptions.
19. Changed - Infantry now has code of INF, so as to prevent any overlap with Interceptors.
20. Added - Mercenary ships now have the same descriptions as their non-mercenary counterparts.
21. Changed - Research cost of Polymeric Armor raised from 20000 to 30000.
22. Changed - Research cost of Advanced Armor raised from 40000 to 60000.
23. Changed - Research cost of Cellulose Exoskeleton raised from 30000 to 45000.
24. Changed - Research cost of Fibroin Weave raised from 60000 to 90000.
25. Changed - Research cost of Steel Armor raised from 20000 to 30000.
26. Changed - Research cost of Mithral Armor raised from 40000 to 60000.
27. Changed - Research cost of Adamantite Armor raised from 50000 to 90000.
28. Changed - Tritanium Armor is replaced with Cerametal Armor.
29. Removed - Removed "Standard" from the description of various armor tech areas.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #600  
Old May 28th, 2004, 05:24 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Have you been learning from Baen??
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.