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  #591  
Old January 23rd, 2003, 06:41 AM
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Captain Kwok Captain Kwok is offline
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Default Re: *** Star Trek Mod Discussion ***

Do not fear!

All of the neat items will be included! This means items like leaky armor, leaky shields, captains, propulsion, and more races! Plus, you'd have two people working on the project which means it will get done! If it were up to me, I'd probably be fiddling around forever. More details will follow and the website will be updated this weekend reflecting the new changes.
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  #592  
Old January 23rd, 2003, 05:58 PM
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Default Re: *** Star Trek Mod Discussion ***

Greetings.

Some tidbits:

The new Star Trek mod will include 3 additional main races in addition to the 7 that were originally expected in the TNG mod, they are:

Breen
Species 8472
Tholians

Atrocities and I will be working on creating specific racial techs and characteristics for these empires. The website will be updated this weekend with the details for each of the new additions. Even more fun, is the addition of Atrocities' neutral races that will be individualized to really flesh out the universe!

The mod has no truly specific timeline, although most of the ships are from the TNG era, most of the Tech tree really starts in the Enterprise era. I suppose an ultimate goal would be create a succession of ships to represent each era - but let's not bite off more than we can chew.

You may have noticed that I have referred to the combined mod simply as the 'Star Trek Mod'. I think we'll stick with that name since it's easy and won't be confused with any other mod - minus Geo's effort from some time ago - but that's not a big deal.

That's all for now, thanks for interest and more importantly your patience!
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  #593  
Old January 24th, 2003, 03:43 AM

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Default Re: *** Star Trek Mod Discussion ***

I am not sure what I really do not like in the AST Modification. Maybe because not alot of technologies to explore or have I missed something? I also like new and unique ideas, just like Kwok's idea of Captains. I cannot be very specific with what is wrong with it but It is still a above average modification. On a scale of 0 to 2 (0 Bad, 1 Average, 2 Best) I would give it a 1.4. But I believe that once AST Mod merges with KST Mod they will become the best mod ever. Maybe it should be called the KAST (Kwok and Atrocities Star Trek) Mod. Eheh.

Here is a suggestion for the KAST Mod:
How about an Android Captain? (Data, Lore, B4)

I hope adding three races to the mod does not make the size too big or delay the release too long.
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  #594  
Old January 24th, 2003, 07:21 AM

Capt. Peter Longstreet Capt. Peter Longstreet is offline
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Default Re: *** Star Trek Mod Discussion ***

See. I dont check the board for a few days and all hell breaks loose. Personally I think this will be a good thing for all of us that have been waiting for so long for kwok's mod. by doubling the team, they double the speed and modding ability. They can tackle diferent projects in the mod so it will be a combination of the best from both of them. Since poor little me is stuck with non-gold (im in a private college, so i have no money my birthday's in march and my gf has already promised me that gold will be one of my gifts.), i have been unable to play atrocities mod, but i have heard good things. And most importantly, the sooner the mod is done and refined to perfection, the sooner they can plan on a st mod for star fury once its released.
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  #595  
Old January 24th, 2003, 10:44 PM

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Default Re: *** Star Trek Mod Discussion ***

I have played the AST mod several times on different computers. I guess it is just what I like that makes me think I do not like it alot. Let's say I like Pepsi and "Bob" likes Coke and I do not like Coke and "Bob" does not like Pepsi, our likes conflict. It is something like that but I am sure that the ST Mod will be the best mod ever. Adding ships from each era/series would be hard and would make the mod too big for us 56K-ers. The AST mod is the biggest Mod I have downloaded but the largest file I have ever downloaded was around 80GBs. It almost took a whole day. Good luck, Atrocities and Kwok.
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  #596  
Old January 25th, 2003, 02:00 AM
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Default Re: *** Star Trek Mod Discussion ***

No offense Ryan, but have you played the AST mod?

Quote:
Maybe because not alot of technologies to explore or have I missed something?
Each race has its own tech tree, and there are three additional tech trees to follow. Even the neutral empires have a tech tree.

There are mounts, weapons, facilities, components, etc for nearly every race in the game.

Granted the tech levels started off equal at 2 weapons and componets each with multiple levels, but that is the beuty of the game, you can add more as you go. I have simply not gotten around to adding more.

In defense of the mod is also the first to use the Fyron Q-mod, and to take full advantage of the Image mod. Not to mention a few other fine mods.

Never the less, your right, 1.4 on your scale is a good rating, and I am honored that you ranked it so well.
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  #597  
Old January 26th, 2003, 03:07 AM
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Default Re: *** Star Trek Mod Discussion ***

I think this is a great idea!!!! Both of you have put a lot of work into your mods.

Good luck on this project!!

BTW, I've been playing the AST mod for some time and it's one of the best mods I've played.

Quote:
Originally posted by Captain Kwok:
Greetings!

This is just a brief announcement that the TNG mod no longer exists!

...Atrocities and I are going to combine our efforts to merging our mods into a single 'Star Trek' mod. I'll post more details once Atrocities and I have some time to discuss them...


[ January 26, 2003, 01:09: Message edited by: userx ]
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  #598  
Old January 26th, 2003, 08:38 AM
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Default Re: *** Star Trek Mod Discussion ***

As they say, 2 heads are better than one! So for me this is good news to hear

Just keep me on that Beta Testers List, cause I got alot of time to kill here
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  #599  
Old January 26th, 2003, 11:00 PM
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Default Re: *** Star Trek Mod Discussion ***

I'm working away on a major site update that includes:
  • Breaking 'Treknology' into smaller race-specific pages to reduce loading times! My editor tells me it takes about 60+ sec to load for the standard 56K modem user . Also, updating the list to include recent changes to the mod.
  • Adding new information to all the Race descriptions, and new entries for the Tholians, Breen, and Species 8472.
  • Adding new ship pages for the above mentioned races.
  • And finally, sticking in all into the new design format which can be partially seen at the moment.
One final thing, we also have set up a new forum for the mod, since the Shrapnel Games forum tends to have heavy traffic, and things tend to get lost or burried quickly. Star Trek Mod Discussion at Fyron's Imperial Forums.

[ January 26, 2003, 21:21: Message edited by: Captain Kwok ]
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  #600  
Old January 26th, 2003, 11:03 PM
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Default Re: *** Star Trek Mod Discussion ***

Kwok, I think your editor is a crock then. Load times are always changing, based on many, many factors. All the editor does is take a strict calculation of supposed speed of the modem connection and divide it by file size.
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