Dumbluck:
I have made changes to settings.txt
However, if you only copy-and-paste the pop modifiers, it will still work.
Ed Kolis:
Thanks for the reports.
Vehicle images: Fixed
Gravitic Cloak: PBW Version only
EA Description: Fixed
SFX age: Working On It Now
Supply Usage: See note below.
HP Grav Spike: Zounds! Fixed now!
Massive Weapons: See below.
Supply Usage:
Supplies in P&N are now considered to be physical matter used by the device. Energy usage by a device will increase the rads cost of that device.
You do have a point about the shard cannon & crystalline torpedo. The shard cannon should certainly have a high supply cost, but the missile's should be higher.
Be wary of the bombardment missiles
In the PBW Version, especially, supplies will be a critical concern. Defense ships will be able to mount the powerful, supply sucking weapons, while attack ships will have to use the slightly-weaker energy weapons, or maintain long supply routes.
In this AI-friendly Version, the weapons still use only lightly-modded damage amounts.
Massive Weapons:
The damage does seem a bit wimpy now. However, one cannon can knock out 50 cheap mount engines (quite common, since engines are so expensive).
Once the engine disruptors come into play, the enemy might be forced to spend more money to protect their ships.
Rather than directly increasing the damage, I think I will simply make it an "Always Hits" weapon.
That will effectively improve the damage rate, and make them much more effective in combat...
For the massive shield depleter, an increase in damage is warranted. I shall go with double damage plus always hit.
PS:
As Fyron mentioned, the Rube Goldberg Designs are a joke tech in order to have dummy ruins that are indistinguishable from the real things.
He also nailed the pop modifier reason
Arkon:
I've never asked, and he's never commented
Jimbob:
Nothing special, really. Just adding some hefty 50 or 100 kt drives so that players don't have to click quite so much when designing ships
A ruins tech for "Massive Engines" (400kt?) might be fun