
March 15th, 2003, 08:53 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by oleg:
It would be nice if MM moves this variable to settings.txt like most other numbers. But untill he does it we will have to live with it ! It is not a bad feature for connected games. AI spread population quite nicely if you play either my Proportions modification or with your settings.
|
Agreed, for mods like proportions it would be nice to see things like "pop bar graph threshold 1 and 2" also. And surely the thresholds would be easy to implement.
Quote:
I still wonder what is the upper limit on population mass before AI bug kicks in.
|
I understand . Since I test from the lowest functioning value (5kT) with my test setup, I am going to increase pop weight now until I see the AI bug kicking in...
EDIT: Or we take the unmodded game and increase weight until bug. Then we might be able to see, wheather it is a proportions issue or a general bug.
[ March 15, 2003, 07:15: Message edited by: PsychoTechFreak ]
|