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January 29th, 2003, 02:04 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions....
I suppose, to get the fleet training, although bases already get to-hit bonuses from mounts (or fire control centers, in Proportions), and currently you can retain the old base resupply technique, if you like it, by changing settings.txt to allow fleeting with bases. If bases worked the same way as fighters do now, and it wasn't optional, then it would be impossible to do that.
PvK
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January 29th, 2003, 10:04 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions....
So then it appears to be a bug, because ship supplies are extremely effected (in 1.78) by a combinated fleet with fighter.
In my testing scenarios, the ship supplies have been cutted by 50% !
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January 30th, 2003, 08:28 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions....
Weird - maybe it splits supplies, but the fighters don't get their share? Sigh.
Has anyone tested this in 1.84 yet?
[ January 30, 2003, 06:29: Message edited by: PvK ]
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January 30th, 2003, 10:19 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions....
I have not yet updated, but there is another issue (well, two things, but one of them would be just an exploit bug for non-simultaneous games) I have seen with 1.78 and fighter supplies. I have moved several fighter stacks from a WP to a resupply depot, and they are not resupplied correctly. One of the fighter stacks (the bottom one) has been as low as before.
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January 30th, 2003, 04:56 PM
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Private
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Join Date: Nov 2001
Location: England
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Re: Proportions....
__________________
Nature always obeys her own laws - Leonardo da Vinci
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January 30th, 2003, 07:26 PM
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Private
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Join Date: Sep 2001
Location: Suburban Detroit
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Re: Proportions....
I just started a new Proportions with the 2.5.3 Beta, and I chose the 80% capacity option.
My home planet has a population number of 4000M/3200M.
Is this a Proportions bug or a SEIV bug?
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January 30th, 2003, 11:40 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions....
It's the way SE4 works, with no way to change it (except not including a disadvantage like that) and I don't particularly think it's a problem. It's just some compensation for that otherwise very large disadvantage.
A thing I dislike more is that you won't be able to build any facilities on a Tiny domed colony (if you have that disadvantage).
But, it's not disastrous. I've played a couple of successful games using that disadvantage.
PvK
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January 31st, 2003, 02:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Proportions....
Make the domed planets have more slots then.
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January 31st, 2003, 05:32 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions....
Yeah, I think I will, for 3.0 but not for 2.x.
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January 31st, 2003, 03:31 PM
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Private
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Join Date: May 2002
Location: New England, USA
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Re: Proportions....
PVK: Has anyone tested this in 1.84 yet?
I don't like the way the AI sends Pop Transports to the CLOSEST planet (Domed or not) now in v1.84 that fills the Population to 300m Plus befor moving on. Not consedering any longer is it breathable. At least befor, the Breathable planets had priority and they would benefit more from the pop bonus with the added facility slots. Too bad there could not be more logic since Population is a important equation for increased production and construction. Even if they only droped of 100m then moved on. Better if the AI could be programed to treat breathables with a seperate logic then domed all togeather.
JLS
[ January 31, 2003, 13:39: Message edited by: NAV ]
__________________
NAV
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