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  #51  
Old August 21st, 2002, 05:11 AM
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Default Re: Proportions 2.4.2 released

Yes, I am musing on what to put in 2.5. I am currently thinking:

2.5 (upgradable from earlier Versions 2.0+):

* Add a few new-style mounts, but they have to come at the end of the lists, to allow games to upgrade and AI not to break, so there are some limits on what I can do.

* Adjust emissive armor somewhat, as discussed below. I'm still mulling over the options, but am thinking about like below.

* Using one or two of the new damage types, and checking the weapon balance again. There was a recommendation for a temporal weapon extension below, and I think I may make the Graviton Hellbore more worthwhile by giving it the 2x vs. shields ability.

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  #52  
Old August 22nd, 2002, 02:01 AM
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Default Re: Proportions 2.4.2 released

How about making the low velocity particle cannons (DUC, others?) 2x against shields? Afterall, it isn't just energy hitting the shields, it's actual mass, which should be harder to stop (IMHO). Besides, it would make them a little more useful, maybe even until midgame...
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  #53  
Old August 22nd, 2002, 02:52 AM
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Default Re: Proportions 2.4.2 released

I have some ideas for cannon variations, but I think not for 2.5, because there are some Proportions 2.x games in progress, and largely changing a weapon that is likely in widespread use would tend to disturb the coherence of those games.

Which types of weapons would have more or less effects on shields, logically speaking, depends on what kind of shields you imagine. Some shields currently being researched actually only affect solid projectiles.

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  #54  
Old August 22nd, 2002, 03:35 AM
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Default Re: Proportions 2.4.2 released

I would like to get involved in a Proportions PBW game. Please let me know if anyone has an opening or if a new game starts.
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  #55  
Old August 22nd, 2002, 06:00 AM

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Default Re: Proportions 2.4.2 released

You're in luck Shayne. A player just dropped out of Proportions 24hr (my game)

http://seiv.pbw.cc/text/index.jsp?me...3fgame=1taddsi

runing latest Version of Proportions and SE4; the Last player dropped out because 24hr turns was a bit fast.

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  #56  
Old August 22nd, 2002, 10:05 AM
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Default Re: Proportions 2.4.2 released

Quote:
Some shields currently being researched actually only affect solid projectiles.
Cool! I love it when sci-fi tech comes to life! You got a URL for that?
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  #57  
Old August 23rd, 2002, 02:54 AM
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Default Re: Proportions 2.4.2 released

Not handy. I've noticed two different shield techs listed in the popular media recently. One is designed to zap and defeat incoming shaped-charge armor-piercing cannon rounds. The other is the plasma shield which someone posted a link to on this forum recently.

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  #58  
Old August 24th, 2002, 12:30 AM
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Default Re: Proportions 2.4.2 released

Help, I need somebody...

Umm. Just downloaded Prop 2.4.2. Several, well all really, of the non-stock races included don't have pics or AI files, which of course causes errors when adding a new race.

Am I missing something. I did d/l the complete Version.
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  #59  
Old August 24th, 2002, 04:23 AM
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Default Re: Proportions 2.4.2 released

Extra races are in separate file. Go back to PvK' site, they are there. He put them into separate file so people won't have to download big files every time there is a new Version.

Yes, this is a link:

http://g2.latibulum.com/pvk/proporti...ortionsAIs.zip

[ August 24, 2002, 03:32: Message edited by: oleg ]
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  #60  
Old August 24th, 2002, 10:52 PM
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Default Re: Proportions 2.4.2 released

Thanks Oleg.

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