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  #1  
Old April 24th, 2002, 06:28 AM

Askan Nightbringer Askan Nightbringer is offline
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Default SE4 Strategy - An Art or a Science?

Hi all,

I've just completed my 7th multiplayer game (Maelstrom..been running since mid Last year).
I've witnessed hundreds of combats and puzzled over the setup of 50 or so human empires.

Now my quesiton - "Is the strategy to this game an art or a science?"

By art I mean does it rely on player skill, the ability to know when and where to attack and when to retreat, etc, etc.

By science I mean is it purely empire setup and research goals. Then build the correct fleet makeup and go whack.

Now I tend to believe its pretty much a science. Empire setups by experienced players are converging to the one model, ship designs are starting to all look the same. There might be some variation depending on personal taste and what was found in ruins but I'm convinced there is a model for success and if one player is using it and you are not then your in big trouble.

Of course I'm really only talking about strategies vs humans. Versus the AI you can pretty much do anything you want

Cheers,
Askan
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Old April 24th, 2002, 06:45 AM
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Default Re: SE4 Strategy - An Art or a Science?

I'd say it depends on if you're playing to see who conquers all first (science) or if you play a more diplomatic/roleplaying game (art).

[ 24 April 2002: Message edited by: Spoo ]

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Old April 24th, 2002, 08:42 AM
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Default Re: SE4 Strategy - An Art or a Science?

I believe that is more important (and more fun) to mix up your strategies. That way neither human or AI can take advantage of your weaknesses without you knowing a comeback strategy. That is to say that all strategies do have a weakness. IMHO
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Old April 24th, 2002, 08:48 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: SE4 Strategy - An Art or a Science?

Interesting.
I wouldn't agree that all strategies have a weakness thou.
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Old April 24th, 2002, 09:41 AM

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Default Re: SE4 Strategy - An Art or a Science?

Name one and we'll see.

And please let it not be anything spawned by GUTB. Those are from the Wile E Coyte school of strategy, i.e. they don't need any extra help in taking themselves apart.

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Old April 24th, 2002, 09:42 AM
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Default Re: SE4 Strategy - An Art or a Science?

I agree with Askan in that if you are prepared to really crunch the numbers, you will find that certain gameplay models are clearly superior.

It doesn't matter though, because every mod, every patch and every scenario shifts the game balance and so the "ideal model" has to be rediscovered.
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