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  #51  
Old November 22nd, 2001, 10:55 PM

Claymore Righ Claymore Righ is offline
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Default Re: New features I would like to see>>>>

An in-game free-text notepad in the Log section.

I like to keep copious notes on the game (had same complaint with Stars!) and it would be far more convinient to keep them within the save game than in a note book that I have to haul around.

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  #52  
Old November 22nd, 2001, 10:59 PM
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Master Belisarius Master Belisarius is offline
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Default Re: New features I would like to see>>>>

quote:
Originally posted by Claymore Righ:
An in-game free-text notepad in the Log section.

I like to keep copious notes on the game (had same complaint with Stars!) and it would be far more convinient to keep them within the save game than in a note book that I have to haul around.




Remember that inside the game, you can have notes for every system. Is not exactly what you want� but maybe can help.

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  #53  
Old November 23rd, 2001, 01:12 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: New features I would like to see>>>>

quote:
I'd like to see demand/requests done the same as gifts and trades. With a button on the side that will show you the requested items and sending a message back "accept demand/request" would fullfill the request same as a trade.
Connected with this, you should probably also get a report from your minister 3,4 & 5 turns later, detailing how well the player has complied with your "soft" demands (the ones that can't be done in a trade, such as "leave system x"). Some minister message such as "5 known ships from empire Y remain in system x."
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  #54  
Old December 12th, 2001, 07:46 AM

Spanglemaker Spanglemaker is offline
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Default Re: New features I would like to see>>>>

I would like to see more technologies such as a racial evolution tech, which could enable a race to gain a bonus advancement eg Psionic or Crystallurgy.

I would also like to see replication and holographic technologies. One could enhance production and create nightmare devices such as replicating minefields. The other could range from morale boosting holo-suites to Solid holographic Ships with Holo-weapons which pass easily through phased shields.

I suppose I ought to havwe a go and get my hands dirty by modding. But it's difficult when you are working in a war zone and your PC is back home in the UK. I should have got a laptop
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  #55  
Old December 12th, 2001, 08:52 AM

HEMAN HEMAN is offline
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Default Re: New features I would like to see>>>>

1) A SECOUND TYPE PLANET SHIELD; A invisable shield destroyes ships unites on contact ON SYSTEM MAP . simular to placing mines on warp points etc any enemy ship hits without sweeping and BOOM. MUST use special senser that locate identifi and penetrate so to pass through this.Can be great for solar system screen explosions, Can be usefull when surprise attacks from ai and alot of fighters / drones, which human player is not ready for?..
2)
HOMEWORLD FACILITY WORLD OR WORLDS > POP if happy for # amount of turns will give human player extra facility slots & or added storage room past normal max of the sized world. VERY WORTHY, SO COOL.
3) RESOURCE STORAGE COMP > Placed on any type of base a # amount of resources will be stored there for added (empire maximum storage).THINKING BEHIND THIS >?. Building this base in a cloud or nebula , effectively hiding resourse from ai empire????. Any comments on these ideas?.


[ 12 December 2001: Message edited by: HEMAN ]

[ 12 December 2001: Message edited by: HEMAN ]

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  #56  
Old December 12th, 2001, 06:04 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: New features I would like to see>>>>

Has anyone tried putting resource storage in a component? Does it work?

Has anyone tried putting resource storage ability into a planet with the map editor? The planet could be a natural source of very 'pure' and easy to harvest resources. Would also be quite a prize for various empires to fight over...
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  #57  
Old December 12th, 2001, 06:06 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: New features I would like to see>>>>

quote:
Originally posted by bearclaw:
A minor idea but I good one, I think. In multi-player games, when one player makes a demand/request to another, there is nothing saying what that request was unless it is in the text of the message. There is the option to send a message back saying "accept demand/request", but nothing happens unless you set up the gift or tribute yourself. I'd like to see demand/requests done the same as gifts and trades. With a button on the side that will show you the requested items and sending a message back "accept demand/request" would fullfill the request same as a trade.

Nick (bearclaw)




Yes, a reminder for human players and more importantly the AI needs to check back and see if its demands are met. Currently you can 'accept' the AIs demands and befuddle it for quite a long while before it losses 'patience' and actually attacks for non-compliance.
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  #58  
Old December 12th, 2001, 06:12 PM

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Default Re: New features I would like to see>>>>

Personally, I would like to see a more complex research tree...like Civilization. Where you have to research two or more fields to gain a facility/ship/component/unit.

Even better....with some thought & work, you could create a research tree that would reflect your society. Each society would be defined by the paths of research they chose. Similar to the racial techs in construct where your reseach path defines your society.

[ 12 December 2001: Message edited by: Spyder ]

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  #59  
Old December 12th, 2001, 08:50 PM

Phoenix-D Phoenix-D is offline
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Default Re: New features I would like to see>>>>

"Personally, I would like to see a more complex research tree...like Civilization. Where you have to research two or more fields to gain a facility/ship/component/unit"

This can be done right now..second part too. Just a matter of figuring out what you want to give what, and making the text files.

I prefer the need two or more fields to open a field that gives a the component approach though.

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  #60  
Old December 12th, 2001, 09:00 PM
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Default Re: New features I would like to see>>>>

quote:
Originally posted by Spyder:
Personally, I would like to see a more complex research tree...like Civilization. Where you have to research two or more fields to gain a facility/ship/component/unit.


I disagree, mildly. I don't want it to be too intertwined, so that everyone winds up researching the same things at the same time. But a little bit of entwinement would be OK.
quote:
Originally posted by Spyder:
Even better....with some thought & work, you could create a research tree that would reflect your society. Each society would be defined by the paths of research they chose. Similar to the racial techs in construct where your reseach path defines your society.


Now this idea I really like. And you could have a "random tech tree" option, with the cross-links different for everybody. That would really make trading techs interesting, because you wouldn't know exactly how valuable the tech was to that player. Two players could _both_ go away thinking, "Ha ha, I really cheated him that time. What a dope!"
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