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November 23rd, 2009, 12:39 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Agartha summons
Well, you probably can't make them castable only during darkness, but I bet you could give them 0 stats in the applicable areas, and then compensate for that with the Stronger in Darkness ability.
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You've sailed off the edge of the map--here there be badgers!
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November 23rd, 2009, 04:15 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
i thought that, as you can cast some spell only during storm, maybe there was a wa to do so for darkness.
Oh well, 1 in each stat, darkness power like +5 should do the job
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November 23rd, 2009, 04:19 AM
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General
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Join Date: Oct 2006
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Re: Agartha summons
By the way, did you get my PM, Swan? It kind of relates to this thread, and the Forum occasionally eats my ramblings, in it's carnivorous way.
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The Following User Says Thank You to HoneyBadger For This Useful Post:
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November 23rd, 2009, 01:36 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
1) thanks for alerting me about the pm, i never look at them.
2) someone know what spell i have to copy in order to creat an endless batlle summon? like the imp that comes from the lifelong pact? is it impflock?
3) there is a way to make a spell castsable only once, without using #onebatllespell?
Last edited by Swan; November 23rd, 2009 at 02:03 PM..
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November 23rd, 2009, 02:04 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
daily report:
farsummon: done
bats:
bat's summon: done
seals: 2/8(blood and astral)
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November 24th, 2009, 04:15 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
daily report:
farsummon: done
bats: Done
bat's summon: done
seals: 4/8(blood/astral/nature/water)
impflock only summon 10 imp once, someone know a spell that endless summon something in battle?
The bats are pretty good blocker, with 12 def and ethereal, but have 0 attack, 1 prot, 2 hp so an aoe spell or heavy ranged should kill them pretty quickly.
they are summoned 20 at once, maybe i'll reduce them if they are saw as overpowered, even if they are hard to cast, with B3/H4, so a crystal shield or the prophet is required.
#descr "The cave bats, also known as S-chree in agarthan, are a race of vampire bats. their strenght is in the sheer number, even if in the darkness they can be pretty dangerous""
#hp 2
#size 1
#prot 1
#mor 11
#mr 10
#enc 0
#str 1
#att 0
#def 12
#ethereal
#prec 10
#mapmove 0
#ap 15
#gcost 0
#rcost 0
#animal
#blind
#darkpower 5
#maxage 10
#startage 1
#weapon 127
To anybody wandering as s-ch is pronounced, s-ch means the sound in poSSible followed by CHurch.
Yes, they are zubat's cousins.
Last edited by Swan; November 24th, 2009 at 04:32 PM..
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November 25th, 2009, 01:28 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Agartha summons
If you want something to be summoned infinitely, then you might consider giving the basic unit the Summon "1 basic unit" cast at start of battle spell. Each one summoned would have the same spell, so it would then summon another, who would summon another, and another, and so on.
...er, atleast I think it would...
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November 25th, 2009, 05:43 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
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Re: Agartha summons
someone once said "modding is 60% code, 30% compromising and 10% clever hacks ".
i'll try this and i'll see what happens
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November 25th, 2009, 07:30 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
daily report:
farsummon: done
bats:
bat's summon:
seals: 6/8(blood/astral/nature/water/earth/fire)
P.s.
if you have any ideas, please post them, i haven't yet hit spell cap, and i'm not satisfied 100% by some of my seals
#selectspell 87
#copy "Howl"
#name "batsignal"
#descr "call a bat"
#school 1
#researchlevel 9
#path 0 8
#pathlevel 9
#dmg 2297
#nreff 1
#end
This is the spell (87 should be a blank spell), i assigned with #onebattlespell 87 to the bat but it didn't work;does the bat have to be commander?
if they do, there is way to summon commander in battle?
Last edited by Swan; November 25th, 2009 at 07:58 AM..
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November 25th, 2009, 06:02 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
Version 1.0
- bat endless summon just didn't work, so i decided for a 20 bats at once summon
-added a farsummon for the mushroom(N3/A1;conjuration 6; 15 gem; 3+ independent summon)
- 8 new spells; all require H4 X3; 0 research
F)Seal o' magma: stronger version of strange light[anti demon spell]
A)Seal o' haze: bigger, cheaper version of sulphur haze[damage+poison cloud]
W)Seal o' lakes: a gemless version of acid storm [anti-armor spell]
E)Seal o' land: a cheaper version of acashic record [full lvl9 magic search in province]
S)Seal o' crystals: a cheaper version of raging hearts [harassing ritual spell]
D)Seal o' rest: a stronger version of wither bones [anti-undead spell]
N)Seal o' wild: a cheaper version of animal horde [multi-animal summon]
B)Seal o' dark blood: summon an endless(...20 tbh) pack of bats [battle summon]
The new armor and weapon are there but i don't intend to use them, whoever would like to use them can copy, don't even ask
i chose H4 to limit them and to emphasize your prophet, as it will be the only way to have an H4 mage(ok, there is a sword, but it's unique, and a shield, but it's heavy ).
Latest version can be found on first post.
Pantokrator, these spells need better names...
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