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  #51  
Old June 20th, 2009, 03:54 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Why do you think the Shrine of Sombre should be an underwater site?

When are we starting Amonchakad? I've got my pretender designed and everything! Turns out Tir na n'Og are pretty fun!
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  #52  
Old June 20th, 2009, 03:54 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Why do you think the Shrine of Sombre should be an underwater site?

When are we starting Amonchakad? I've got my pretender designed and everything! Turns out Tir na n'Og are pretty fun!
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  #53  
Old June 20th, 2009, 12:45 PM

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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Because it lets you recruit sea serpents, that are underwater only?

Also, if we are playing with the land of legends, someone probably needs to work on starting locations. I have started in locations with as few as 2 neighbors. Which sucks pretty bad.

Also, switch arco to Tien Chi. That way I can almost guaranteed try out most of burnsabers spells.

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  #54  
Old June 20th, 2009, 02:21 PM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

How are we going to handle diplomacy? Do we allow breaking NAP or not?
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  #55  
Old June 20th, 2009, 02:59 PM
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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Quote:
Originally Posted by chrispedersen View Post
Because it lets you recruit sea serpents, that are underwater only?
Turns out there's a problem with Crusade.dm, where Shrine of Sombre recruits unit 2890 instead of 2891. It probably wants fixing.

I don't know if that's an issue with the original mod pre-merge, or llamabeast's merging perl.
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  #56  
Old June 20th, 2009, 04:42 PM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Well it's meant to recruit bog beasts, which is why it's called the Shrine of Sombre (Sombre always talks about bog beasts), and hence should be a land site. Unfortunately I don't have the DB here to check the unit numbers.

As for diplomacy I am all for Machiavellian, i.e. you can break NAPs if you want, and people cannot get annoyed with you as a player (although they can of course get annoyed with your nation and pretender!). It's up to Amonchakad to decide though.
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  #57  
Old June 20th, 2009, 05:16 PM
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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Quote:
Originally Posted by llamabeast View Post
Well it's meant to recruit bog beasts, which is why it's called the Shrine of Sombre (Sombre always talks about bog beasts), and hence should be a land site. Unfortunately I don't have the DB here to check the unit numbers.
2890 and 2891 are copies of the sea serpent and bog beast respectively - both are defined within the dm file. It's about 30 seconds' worth of fix - I could post up a corrected file if desired.
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  #58  
Old June 20th, 2009, 05:52 PM

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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

Also, I don't know if we're using legends or not, but I can tell you with 10+1, it was decidely cramped in my test games.

I don't mind - but others may ..
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  #59  
Old June 20th, 2009, 10:36 PM

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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

i tested legends as well, start positions were pretty awful
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  #60  
Old June 21st, 2009, 02:11 AM
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Default Re: Crusaders - Mod Heavy Ea game [Recruitment closed]

I agree; perhaps a larger map would better?
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