.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #51  
Old April 7th, 2009, 09:54 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default [Semi-Offtopic: CBM] Re: MA Argatha - go punch a mountain

Quote:
Originally Posted by Endoperez View Post
Quote:
Originally Posted by llamabeast View Post
Just play CBM! Why would you not want to?
That said, there's no reason not to use the SCALES portion, and the PRETENDERS portion is pretty awesome too. You don't have to change the spells if you don't want to, you can download the mod in separate parts.
Right on. CB Gods is quite nice.
Also, some of the things that I've read about changes to gem costs or number of effects for summons might incline me to try the spells portion someday as well. But, that's a portion where it would be nice to have manual or spell reference guide in the spirit of the Dom 3 manual (assuming there isn't already one out there).

However, I am certainly not going to criticize Baalz for not doing a vanilla-oriented guide. It just leaves room for someone else to write one. Your guides make interesting (and, often, thought-provoking) reading, Baalz - even for some of us who prefer to explore and formulate our own strats from scratch.
__________________
Syntax Highlighting for Vim
Reply With Quote
  #52  
Old April 7th, 2009, 10:48 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: MA Argatha - go punch a mountain

Well bear in mind 1 thing though - 80% of the difference in a Vanilla nation guide and a CBM nation guide, is just in your pretender build. Most spells aren't changed all that drastically, and can be used interchangeably, but when a particular pretender is 75 points cheaper, or starts with an extra magic path, that will have a profound impact on the build, and on the strategy you can develop from it.
Reply With Quote
  #53  
Old April 7th, 2009, 11:18 PM

Dragar Dragar is offline
First Lieutenant
 
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
Dragar is on a distinguished road
Default Re: MA Argatha - go punch a mountain

I play mostly CBM and still refer to the manual all the time. Items and spells are the major things you look at in the manual, and not that much has changed, particularly items. Even in terms of spells, it is mostly just research level that has changed, not effect. And you pretty quickly get to know what the major level changes are

There would only be a few specific changes in CBM other than pretenders that could ever really render a strategy guide invalid, such as use of Carrion Woods and Call Lesser Horror. For the most part everything still applies in principle
Reply With Quote
  #54  
Old April 8th, 2009, 12:04 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: MA Argatha - go punch a mountain

Cleveland/Snorre has an online guide that details the differences. It ROCKS!
Reply With Quote
  #55  
Old April 8th, 2009, 12:10 AM

fungalreason fungalreason is offline
Sergeant
 
Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
fungalreason is on a distinguished road
Default Re: MA Argatha - go punch a mountain

Are you referring to the forging reference? Or is there one that has the rest of the changes too?
Reply With Quote
  #56  
Old April 8th, 2009, 05:18 AM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: MA Argatha - go punch a mountain

Quote:
Originally Posted by Micah View Post
I'm not sure if the treelord can blood hunt at all, it never seemed to work when I tried it, but that was a lot of patches ago.
The one with the blood path can hunt very well.
Reply With Quote
  #57  
Old April 8th, 2009, 08:49 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: MA Argatha - go punch a mountain

Quote:
Originally Posted by Micah View Post
Also, I wouldn't put money on iceclad vs mech men, since they'll fatigue out pretty quickly and their good prot will drop off. Caelum's troops are just too assy.
I was mixing them in with mammoths to absorb some of the 22AP damage the mechanical men are dealing out.

@Baalz

Size 6, 200 hp crushers eh..., for 8 earth gems per 1. Yea 3-6 at 24 - 48 E gems would stop the mammoths dead. So how about my mages doing mistform, summon air elementalx2 (the sz 6, trampling, etheral, flyers), thunder strikex2. The air elementals will fly over your crushers trampling mechanical men/mages and when they are killed they have 2nd/3rd forms etc... so will trample for several battle rounds. The have move 30 on the battlefield as well, so will trample at least 6 squires which is 18 mechanical men will face a trample attack, taking upto 20 hps damage each if successful. Caelum would after equip each A4 mage with 4A gems for the script.

The crushers would eventually go down to damage even with 200hps, not that good in combat or you would lose them all when your mages where killed/routed.

Last edited by Meglobob; April 8th, 2009 at 09:02 AM..
Reply With Quote
  #58  
Old April 8th, 2009, 09:07 AM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: MA Argatha - go punch a mountain

[quote=Meglobob;684621]
Quote:
Originally Posted by Micah View Post
@Baalz

Size 6, 200 hp crushers eh..., for 8 earth gems per 1. Yea 3-6 at 24 - 48 E gems would stop the mammoths dead. So how about my mages doing mistform, summon air elemental (the sz 6, trampling, etheral, flyers), thunder strikex2. The air elementals will fly over your crushers trampling mechanical men/mages and when they are killed they have 2nd/3rd forms etc... so will trample for several battle rounds. The have move 30 on the battlefield as well, so will trample at least 6 squires which is 18 mechanical men will face a trample attack, taking upto 20 hps damage each if successful.
Well, the counters for air elementals would be very similar to ethereal mammoths (crushers, lighting immune marble oracles, evocation spells), I'm not sure how you'd get them to ignore the crushers unless you copy Bogus's scripts. Anyway, I'm sure a well played [any nation] can come up with something painful to do, I think I've made my point that a Caelum attack is far from a shutout.
Reply With Quote
  #59  
Old April 9th, 2009, 03:21 PM

Amorphous Amorphous is offline
Corporal
 
Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
Amorphous is on a distinguished road
Default Re: MA Argatha - go punch a mountain

Is there anyone besides me who likes to send out a reasonably kitted out Ancient Lord as early as possible?

With a 2h Sword of Sharpness, Black Steel Helmet and Plate he cannot take provinces on his own, but he does make expanding a lot safer and lessens the need for troops. He also does not care one bit about heavy armour or shields as he does 33AP with an attack of 13 when blessed.



Concerning adding nature to the Forge Lord, I think it more reasonable to just add N2. It takes care of all your crafting and summoning needs as a Thistle Mace in combination with the two rings get you to N5 without trouble and you can craft a cheap mace to make some independent mage take care of the site searching. It costs 66 points which you reasonably can pay for by one point of dominion and a scale (production perhaps?).

A nature bless seems far too costly, but if you are adamant, how about taking Drain 2? If I am not mistaken, the bless only helps your living sacreds, so it seems doable to delay the acquisition of statues a bit. You might then consider taking Heat instead of Cold, though.



As someone asked about non-CBM dominions, I hope that it is not out of bounds to add a few things about it.

I was inspired by the other thread about MA Agartha, so I was actually toying around with the nation and had settled on a Forge Lord for cheap Blood Stones as well and was trying something similar to what Baalz does here - though not as well, I readily admit - when his guide came up.

A lot of it can be used in vanilla, but I could not make astral work that well. It is very hard to acquire enough pearls to produce a reasonable amount of RoW; I needed to alchemize like crazy and that quite simply did not seem worth it. The difference in cost is huge between vanilla and CBM. What did work was skipping astral altogether on the pretender and instead add W2. It is cheaper, which is rather important as the Forge Lord is more expensive outside of CBM, and instead of RoW the pretender can produce Elemental Staffs. Getting the gems for them is easier and they work just as well for your Golemcrafters. Getting into astral - and to a lesser degree death - is very much harder, of course, but Golemcrafters with staffs can pick up the slack until you have gathered enough pearls to empower a mage in a worst case scenario.
Reply With Quote
  #60  
Old April 9th, 2009, 03:33 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: MA Argatha - go punch a mountain

the reason not to go n2 instead of n4 is in your post. Its hard to get the astral necessary for ring of sorcery and ring of wizardry.

And n4 will benefit your sacred troops and casters - if they are going to die (due to disease), stick em in combat so they return to full hp.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.