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  #51  
Old November 18th, 2008, 08:47 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Hmm. If Agartha is staling, then quickhost is effectively disabled and turns will drag out to two days. Is it possible to get Agartha switched to AI?
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  #52  
Old November 18th, 2008, 09:05 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

That would certainly be the plan if we went to 48h, yes. Though as I say, it's a lovely gift for the nearest nation (let's all hope it's not Ulm...)
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  #53  
Old November 18th, 2008, 09:25 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

A friend has loaded up Agartha and set it to AI.
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  #54  
Old November 19th, 2008, 02:04 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

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Originally Posted by Fakeymcfake View Post
It's a bit soon to switch to 48 hours in my opinion. Especially considering that turns at this point take about 5 minutes to complete, if even.
For me, it is not matter of the time to complete the turn but rather the time I have available to download, boot up, play, and e-mail my turn back. I sometimes don't play everyday, but every other day and it is more convienent for me to upload my turn when I'm online the following day.
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  #55  
Old November 21st, 2008, 09:16 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

The winds whip across the barren landscape. Deep within the scared caverns on which the ancients carved occult symbols of arcane knowledge, Vesta Princess of Witchcraft, Goddess of Fishermen is uncovering ancient legends of dark wisdom. This strange knowledge is helping her call hero's back from the dead to expand the Ermorian Empire.

Vesta will grant you life after death. You must all join with the Dark Goddess.
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  #56  
Old November 21st, 2008, 10:52 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

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Originally Posted by Septimius Severus View Post
For me, it is not matter of the time to complete the turn but rather the time I have available to download, boot up, play, and e-mail my turn back. I sometimes don't play everyday, but every other day and it is more convienent for me to upload my turn when I'm online the following day.
Yeah, its often finding the time to play that's hard (more so than the time to actually execute the turn) especially in the early turns.

But one thing that can speed up the game by almost a factor of two is if the person that takes the last turn (the turn that triggers hosting) can hang around a few more minutes and play the next turn as well.

Just a suggestion.
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  #57  
Old November 22nd, 2008, 11:29 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Y'know, he's got a point. Septimius Severus, you were the last player to take a turn last round, so five minutes after you mailed in your orders you should have received another turn. Surely it's better to take it straight away, while you're still running Dominions?
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  #58  
Old November 26th, 2008, 08:35 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Ermor is on the move. More and more faithful are returning from the realm of the dead to serve. Vesta princess of witchcraft goddess of fisherman is swiftly obtaining the dark occult wisdom of the ancients. All hail Vesta the true goddess, she who will soon release the assembly of the royal ancestors to infest the world.
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  #59  
Old November 27th, 2008, 04:05 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Quote:
Originally Posted by Lokean View Post
Y'know, he's got a point. Septimius Severus, you were the last player to take a turn last round, so five minutes after you mailed in your orders you should have received another turn. Surely it's better to take it straight away, while you're still running Dominions?
Yeah, although, as the game progresses I need more and more time to plan my moves, adjust my scripts, etc., especially me being a noob and all. Quite a bit of micromanagement it seems. I wonder if there is anyway to route production queues to a certain province (waypoints), like in Space Empires.
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  #60  
Old November 27th, 2008, 05:05 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Alas, no, there's no pathing commands. But I'm sure you can't be having a micromanagement problem yet, can you?

On the subject of scripts, are you aware that you can save a commander's script and paste it into another commander? It's [ctrl]+[number key] to store a list of commands on the army setup panel and [number key] while mousing over another commander to paste them in.
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