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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 26th, 2008, 08:58 PM
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JimMorrison JimMorrison is offline
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Default Re: Conceptual Balance 1.3, updated documentation

Suggestion for next iteration (and thank you for this, <3 CBM!):

Hidden in Snow and Hidden in Sand are ridiculously too expensive for what you get. Even dropping them to 50 gems may not make them cost effective enough, but still might have people casting them occasionally, from Enchantment bonus sites.
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  #2  
Old December 27th, 2008, 02:49 PM

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Default Re: Conceptual Balance 1.3, updated documentation

As has been noted, the Bogarus heavy cavalry Grid and Malai Druzhina have weapon problems. Looking in the dm, it seems you've also used #rec instead of #rcost, so their resource costs are higher than you intended, I think.
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  #3  
Old December 28th, 2008, 02:33 AM

rabelais rabelais is offline
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Default Re: Conceptual Balance 1.3, updated documentation

I'm having repeated nagot problems with can't open: dogfriend.tga from worthy heroes 1.8, given the only mod I have installed is CBM, and reinstalling it hasn't helped, anyone have advice how to get my dom3 working again?
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  #4  
Old December 28th, 2008, 09:17 AM

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Default Re: Conceptual Balance 1.3, updated documentation

CBM comes with that graphic in a subfolder. Are you sure it's extracted properly?
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  #5  
Old December 31st, 2008, 07:44 AM

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Default Re: Conceptual Balance 1.3, updated documentation

I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
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  #6  
Old December 31st, 2008, 04:20 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance 1.3, updated documentation

I'm hoping to get out a new version in the next couple weeks.
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  #7  
Old January 1st, 2009, 09:47 PM

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Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by quantum_mechani View Post
I'm hoping to get out a new version in the next couple weeks.
Hooray!!!

Hey QM are you still planning on updating Worthy Heroes/Burning Heroes as well?
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  #8  
Old January 1st, 2009, 07:55 PM
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Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Sombre View Post
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
Oh come on, who doesn't want to join a game that advertises it is using CBM 1.3.005?

Then I can make an alternate version that applies a couple of changes, but leaves yours out..... then we can all have 10-12 versions of it, and not be able to tell any of them apart.
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  #9  
Old January 1st, 2009, 09:47 PM

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Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by Sombre View Post
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
Just out of curiosity what program do you open the file with to fix stuff?
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  #10  
Old January 2nd, 2009, 04:20 AM
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Default Re: Conceptual Balance 1.3, updated documentation

Quote:
Originally Posted by iceboy View Post
Just out of curiosity what program do you open the file with to fix stuff?
The .dm files are normal text files with a different ending. Before editing, make a copy of the original CB file. Changing the mod will only affect your personal copy of it, and if you play in a MP game the server has a different version of the mod, the battle replays won't always match.

To learn what the modding commands do, open modding.pdf from Dominions 3\doc. If you just want to change Bogarus cavalry, you probably won't need anything but the weapon command.

Last edited by Endoperez; January 2nd, 2009 at 04:22 AM..
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