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December 26th, 2008, 08:58 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Conceptual Balance 1.3, updated documentation
Suggestion for next iteration (and thank you for this, <3 CBM!):
Hidden in Snow and Hidden in Sand are ridiculously too expensive for what you get. Even dropping them to 50 gems may not make them cost effective enough, but still might have people casting them occasionally, from Enchantment bonus sites.
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December 27th, 2008, 02:49 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Conceptual Balance 1.3, updated documentation
As has been noted, the Bogarus heavy cavalry Grid and Malai Druzhina have weapon problems. Looking in the dm, it seems you've also used #rec instead of #rcost, so their resource costs are higher than you intended, I think.
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December 28th, 2008, 02:33 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Conceptual Balance 1.3, updated documentation
I'm having repeated nagot problems with can't open: dogfriend.tga from worthy heroes 1.8, given the only mod I have installed is CBM, and reinstalling it hasn't helped, anyone have advice how to get my dom3 working again?
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December 28th, 2008, 09:17 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance 1.3, updated documentation
CBM comes with that graphic in a subfolder. Are you sure it's extracted properly?
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December 31st, 2008, 07:44 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Conceptual Balance 1.3, updated documentation
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
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December 31st, 2008, 04:20 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Conceptual Balance 1.3, updated documentation
I'm hoping to get out a new version in the next couple weeks.
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The Following 5 Users Say Thank You to quantum_mechani For This Useful Post:
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January 1st, 2009, 09:47 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
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Thanked 3 Times in 3 Posts
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Re: Conceptual Balance 1.3, updated documentation
Quote:
Originally Posted by quantum_mechani
I'm hoping to get out a new version in the next couple weeks.
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Hooray!!!
Hey QM are you still planning on updating Worthy Heroes/Burning Heroes as well?
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January 1st, 2009, 07:55 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Conceptual Balance 1.3, updated documentation
Quote:
Originally Posted by Sombre
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
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Oh come on, who doesn't want to join a game that advertises it is using CBM 1.3.005?
Then I can make an alternate version that applies a couple of changes, but leaves yours out..... then we can all have 10-12 versions of it, and not be able to tell any of them apart.
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January 1st, 2009, 09:47 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance 1.3, updated documentation
Quote:
Originally Posted by Sombre
I've fixed this stuff in the CBM that I use (the bogarus cavalry is a case of qm getting the unit numbers confused between the grid and the malai for example) but I don't want to upload it because A) It's easy to fix if you want to and B) I don't want to be uploading alternate versions of CBM that confuse people.
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Just out of curiosity what program do you open the file with to fix stuff?
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January 2nd, 2009, 04:20 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Conceptual Balance 1.3, updated documentation
Quote:
Originally Posted by iceboy
Just out of curiosity what program do you open the file with to fix stuff?
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The .dm files are normal text files with a different ending. Before editing, make a copy of the original CB file. Changing the mod will only affect your personal copy of it, and if you play in a MP game the server has a different version of the mod, the battle replays won't always match.
To learn what the modding commands do, open modding.pdf from Dominions 3\doc. If you just want to change Bogarus cavalry, you probably won't need anything but the weapon command.
Last edited by Endoperez; January 2nd, 2009 at 04:22 AM..
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